As you can imagine, I'm quite pleased about this given the fact that I'd already disregarded the basic rule stating "Buildings are assumed to be locked and barred from the inside and cannot be entered", and these 'official' rules will be in play from now on. They'll also be taken into account when I write my personal 'review' of Test of Honour after completing the six introductory scenarios.
Without further ado then, here's the briefing from the "Battle Guide"
Murayame Tanjiro's Briefing
Desperate for news of your missing brother, you send a message to a geisha who is a favourite of the enemy clan's lord, but is actually loyal to your clan.
However, your letter is discovered, exposing the spy's true loyalties and she is forced to flee. You must track her down before she is caught.
Saito Yoshihito's Briefing
A spy has been uncovered in your lord's household, and she has fled carrying who knows what information that your enemies would benefit from knowing.
Your master has tasked you with finding the traitor and returning her, unharmed, for questioning and punishment.
The deployment map, showing three objective tokens placed at least 12" from the table edge, representing possible locations where the spy could be hiding.
The spy can be located by making a successful "Test of Wits" while in base contact with the objective token if there are no enemy warriors within 3".
Resplendent on a brand new felt game mat from Ceri Designs - I've not even had time to iron out the creases yet, here's the deployment at the start of the game......
Saito Yoshihito is accompanied by his cousin rescued in the previous scenario, Muratagi Kozue (I'd painted the mini because I expected the following scenario to involve getting him home from the battlefield!). The rest of the buntai consists of a group of bowmen and ko gashira of bows Shinjai (he's lower class so has no "family" name) , and two groups of yari under ko gashira Tamaki Jiro.
The Mori were slow to get moving (they drew Fate tokens on their first two activations!), and could only look on as Tanjiro reached the first suspect.
NB: gratuitous shot of my latest tree creation - the result of pruning the Lavender as part of my "outside jobs this week!)
However, seeing his nemesis leaving the village with the prize, Tanjiro charged forward yelling a challenge and some unprintable obscenities. . Kozue told his cousin to keep going and staunchly blocked Tanjiro's path, drew his katana and entered into a duel with the Takeda leader. He was cut and was pushed back, but still blocked Tanjiro's path, as the Mori bowmen pushed through the hedgerow to help cover the withdrawal.
The Mori clan Loyal Spearmen clamber over the fence and advance to join the fight, hoping to isolate the enemy samurai, who has advanced well beyond his supporting ashigaru,
The situation at the end of turn two.
.... cutting down one of the spearmen group and forcing them back, clearing the way to give persuit......
Well that didn't go the way I expected!
I was fully expecting a bit of a 'maul' to take place within the confines of the village, but this turned out to be quite a tense little encounter - once again, my hat is off to the writers.
I've tried to take another step in the transition from 'report' to 'narrative', which means not all actions in all phases were described, as we followed the key events. I hope this still allowed everyone to follow and enjoy the write up.
Thanks for visiting, thanks for reading, and your comments are as ever most welcome.