Saturday 30 June 2018

Test Of Honour

A "personal perspective" of the game.




From the designers notes:~
"what kind of game should it be.........the classic Kurosawa samurai movies such as Seven Samurai and Yojimbo where incredibly skilled heroes lay waste to dozens of lesser warriors in dazzling displays of lightning-fast sword-play, rather than a slavishly accurate historical approach.
Warriors are never trapped in combat....a samurai can strike at an enemy in front of him then spin round and charge someone else and someone else, without getting locked in place in a static exchange of blows.
Each dice roll (more or less) represents a single swing of a katana, so it can really feel like you're striking and parrying in a flurry of blows!
The possibility to have that moment where a samurai slices through a whole string of enemies in an amazing display of nearly super-human ability, unashamedly based on samurai in the cinema!"

Did they achieve these design objectives?  I would certainly say they did - and in a surprisingly "rules light" system too, which is easy and intuitive to learn. The "Battle Guide" provides a series of six linked scenarios, and you'll find yourself referring to the main rulebook less frequently as you progress, and probably not needing to look at anything in there except the "Weapon Bonus / Fumble" tables before you even reach the last scenario!

The game is skirmish level and intended to be played with "10 to 20 miniatures per side", though I see no reason why it won't play just as well with fewer or more if you desire (in fact, the opening scenario in the Battle Guide is played with just 6 minis per side - just to prove that point!)

The multi-part plastic miniatures provided in the core game are from the original Wargames Factory range, supplied with 25mm round Warlord games bases, plus a number of 60mm round sabot bases for groups of 3 minis each. Easily enough to provide all the minis you'll need to represent the samurai and ashigaru (foot soldiers) armed with yari (spears), yumi (bows) and teppo (muskets).
Of course, there's nothing to "lock" the rules to the minis, so there's no problem using any of the superb ranges from other manufacturers.

The special dice used in the game are supposedly designed to speed up gameplay - the rolled result IS intuitively read directly from the dice faces and saves referring to charts or tables, and those little sword blades do kind of fit the theme of the game. But are they really necessary??
The core mechanic used in the game is what I believe to be referred to as a "goal system" - you roll dice for whatever it is you want to do, and need to score a number of  'successes' to do it. The better you are at something, the more dice you roll.
eg: an ashigaru spearman wishes to strike his opponent - he gets to roll 3 dice, and as for all rolls in Test of Honour he needs 3 successes. A samurai hero wanting to strike an opponent will roll 5 dice looking for those 3 successes (because he's better trained in the arts of Bushido!)
The ToH dice faces show 2 successes (2 swords), 1 success (1 sword), no successes (blank), fail (X)
and there are 1x2 swords, 2x1 sword, 2x blank and 1x fail,


easily translated to a normal d6:~
6 = 2 successes
5 = 1 success
4 = 1 success
3 = no success
2 = no success
1 = Fail


which is pretty easy to remember too - "above 3 is a success, 3 or less is a fail - 6 is a 'bonus' success, 1 is a 'bad' fail!"
(In the game, if more fails (X's) are rolled than successes (swords) the result can be a "Fumble" - which of course, is far worse than simply failing!!!)
Having said all that, I've got the white dice that came in the core box, and I've also forked out on a second set of red ones, so I guess I must like them.......... but now you can download the free rules pdf from the Warlord Games website and give them a try with a handful of normal six sided dice!


So, what's not to like about Test of Honour?
Having said how much I LIKE the rules, I'm less than happy about their "availability" (for want of a better word)
The so-called "Main Rules" booklet supplied with the core boxed game (and did I mention available as a free download pdf?) are in fact, the "Basic Rules"!
If you want to use the Skills, Dishonour and Wounds cards (supplied in the boxed set and packaged with the "expansion" miniatures), then you'll need the rules published in the "Battle Guide" booklet - only available in the core box!
If you want the rules for climbing, leaping, entering buildings, using mounted troops, defended positions, darkness, random movement, hidden troops or carrying objects, then you'll need the "Darkness and Deceit" booklet only available in certain boxed sets of  "expansion" miniatures,.....
while further, "Optional Rules"  (containing unexpected actions, rivers, lakes and paddy fields, 'shot in the back', 'aftermath' and 'special events' including weather rules) are only available as a free pdf from the Warlord Games website (as is a highly recommended "Errata & FAQ")
I don't know if the above list is even complete - who knows what's been included in the boxes of minis I don't have??????
So, my gripe is that there's no "consolidated" rulebook - and yes, if one was made available, I'd want it.

Now, speaking of the boxed sets of "expansion" miniatures. The plastic sprues in the core box are great to get you started, but there's only 'so much' variety of poses available (even with their multi-part nature), and it was somewhat of a disappointment to find the early expansion  releases only contain one 'new' (metal) mini along with a sprue from the core box, plus some metal 'variant' heads for those plastic warriors.
Yes the new minis are superb, and yes the variant heads are great - but for someone who's not even using all the sprues from the core box I found this a huge disappointment.
Having learned my lesson, I now look VERY carefully at the contents of the boxes, and where the above is true - hit ebay for the heads and single minis and the "Recruitment Cards" that go with them from the independent "spares" sellers. Far cheaper than buying the boxed sets and accumulating yet more sprues of old Wargames Factory ashigaru!
Before I gripe, I must mention that doing this has introduced me to a local (literally the other side of the village) "cottage industry" trader, who has become a good friend - so that's a positive comment to counterbalance the negative!

To sum up, I'm very happy with the game - especially since it got me back into a genre that I love but have neglected since my return to gaming.
How it measures up against other "samurai skirmish" rules I've yet to find out, and plan to do - but until then you can expect some more Test of Honour reports here on the blog!

 Ki o tsukete.


23 comments:

  1. Great breakdown Greg, like how you have listed your positives and negatives clearly and precisely. This could have easily have been a review from a magazine. Fantastic mate and look forward to reading more of your battle reports

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    1. Your very kind Dave - I thought it would be an appropriate post to "tail end" the introductory scenarios.
      Test of Honour gives a REALLY enjoyable game, but I still intend giving the other contenders a try.... probably in a similar format with explanations in the AAR's, a review after a few games, then a comparison of all of them.
      In no particular order, I've got "Ronin", "Daisho" and "Bushi No Yumi" lined up for a test drive :-)

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  2. Thanks for the review, I downloaded the free rules almost as soon as they were advertised and whilst they'r, very 'shiny' (well presented, laid out etc). I kept saying to myself "how do you do..."
    It's fairly obvious that they're not going to give away all the rules' 'secrets' without forcing you to buy more figures, card, etc. - great marketing ploy. And how many potential figures would you end up with to get all the rules, for a 10 to 20 skirmish game?
    The rules are OK, a bit finicky in parts and take too long imo to get a result, meaning that one has to track hits, wounds etc. There is no easy way to do this in most wargames and hence the small bits of card etc. Tracking several major characters with interesting traits also adds to the confusion imo. Iirc in Bushido every character has some special ability or trait and I'm sure if I were playing Id probably forget to use them and even with fewer characters as in ToH I'd forget too (put it down to age if you wish).
    It's a game I'd gladly play, would probably enjoy, but doubt I'd go out of my way to buy.
    (Specialist dice, more than likely at an extortionate price, are also another of my bugbears as well as the amount of cardboard involved)

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    1. Thanks Joe, and yes, it's sad that companies resort to their various marketing tactics these days - "scale creep" used to be my pet hate, but this scatter gunning of the rules across miniatures releases is now my main gripe (and I'm afraid renaming "release" to "EXPANSION" doesn't cut the mustard in my book) :-(
      ToH is definitely one of those games that "plays differently to how it reads" ;-) Honestly, if you played through the rules you'd soon pick them up - and if you played with someone already familiar with the rules, you'd have 'em cracked before the end of the game :-)

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  3. Put very well Greg, I think I get where your coming form on the additional rules as yes it's great to have everything in one book, but on the other hand new things been added to a game can help keep it fresh & most likely makes it easier to learn at the start.

    As the game doesn't lock you into only the models you get with it, or worse still only ones they manufacturer(pet hate) you'll be alright for variety, I was going to ask you about mounted models in the game but I see you've covered that as it been in the add on's.

    Keep up the good work :)

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    1. Cheers Frank, and I take your points about "drip feeding" additional rules, but usaually this is done via "basic, advanced and optional" rules in a single volume, and with the way ToH rules are being released hints to me of callous marketing OR an initial "rush release" before all the rules had been properly conceived or ironed out :-(
      It's only a personal gripe though, because I DO really like the game :-)

      and yes, "The cavalry are coming!" ;-)

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    2. Coming from a GW gaming back round I've a fair idea of how a company can drip bleed you to play a game & is something that like yourself I'm no fan of tbh Greg, I'm not familiar with the company that made ToH but it seems like it something a lot of companies are starting to do.

      I think one of the biggest dangers with adding rules is that it can end up ruining what was a very good game at the start, more is not always better in my book :(

      I think what I'd do in a case like yours is if I can get all I want from the game as it started is to just stick with that & don't forget one of the big plus's of been a solo gamer is if we feel like adding something that we feel would improve the game it's never a problem :)

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    3. Apart from me remembering Games Workshop from when it was a "general gaming store" and before White Dwarf became a "house" magazine (yes, I'm THAT old!), I believe we're singing from the same hymn sheet Frank (or 'reading the same script)

      The positives I've found with ToH far outweigh the negatives, and the fact that the basic game is "rules light" is PERFECT for adding anything I might think is missing :-)

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  4. That is an extremely well written review, Greg, clearly explaining the positives and negatives. I did download the free rulebook but even a cursory glance at it showed me that much was missing and that it was just the basic rules, as you stated. I have heard a number of negative comments about the inclusion of so many old-style Wargames Factory figures in the boxed set. That wouldn't put me off buying the game but it is something I'd want to address.

    Playing the original "Bushido" RPG many years ago at my old wargaming club was one of the best campaigns I have ever ran and as such I have always had a deep fascination with this genre. My heart is telling me to splash out on this game but my head is saying, "NO! You can't afford it and nor do you have the time to devote to it!" For now, I'll just follow your exploits and dream of what could be, if only!

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    1. Many thanks Bryan - I'm sure you already know that I share your love for the old "Bushido" rpg :-)
      My own deep rooted interest in the genre continued even through my 'non wargaming' years with the "Legend Of The Five Rings" ccg (which reminds me, I still have a huge box full of those cards that I really should put on ebay!), and ToH has finally scratched an itch to get back to it :-)

      I'll be documenting my trials and tribulations with other sets of rules though, so I'm hoping you'll stay tuned and let me have your feedback on those too :-)

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  5. Great review mate and I’m so tempted, unbelievably tempted...

    Does it have a scale up version ie to army level?

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    1. Cheers Andy - as much as I think you'd like the game, I'm not going to froth over it until I've tried out the 'competition'..... which I'll try and do asap before you do anything rash ;-)

      As far as I know there's no "army level" variant (yet), and personally I don't think it would work.
      If you're after some dedicated samurai battle rules, I'd recommend having a look at "Killer Katanas 2" or "Banzai" ;-)

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    2. Slowly recovering from last nights gig - I've been giving some thought to your "army level" question mate, and I retract my earlier statement.
      The CORE rules are so elegantly simple, that I reckon they COULD be used for 'mass battles'.

      I've had a quick look at how Ganesha Games 'up-scaled' their Napoleonic skirmish rules to produce a set for big battles, and something similar could be done with ToH.

      I've got a big bag full of 20mm samurai minis from the old M&B "Shogun" board game........... ;-)

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    3. I think they did big bundles for there pike and shot game didn't they?

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    4. You're absolutely right Simon, and they still do - I'm not sure whether they brought out a "Sengoku Jidai" expansion book to give the game the proper 'Japan in the age of war' feel though.
      There's plenty of generic 17th century rules that a samurai army could be 'shoe horned' into, but having gone down that route in the past (with the old Wargames Research Group rules) I'd recommend finding a something with more period character :-)

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  6. Fantastic write up Greg! I'm right there with Andy, so tempted, so unbelievably tempted!! I'm going to keep my eye out on Ebay and some of the other sites to see if I can grab a used lot :)

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    1. Many thanks Ivor, and once again please accept my sincere apologies for putting temptation in your way :-)
      I know there's bargains to be had - I've seen secondhand starter sets on ebay, and there's quite often retailers selling below rrp.
      Alternatively, you can just grab some Sengoku Jidai minis and give the game a spin with the pdf version of the rules and "normal" D6 ;-)

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  7. Hi Greg, I've just read your last game and now the rule review, and it all looks pretty positive. As you suggested I downloaded the rules a few weeks back and have only had a cursory glance through them but I seem to remember you need trait cards to play the game and to be honest I'm not a big fan of them, never remembering who has what, and then what they do, a bit like Joe I suppose.
    However I do intend to try them out because you have had some lovely games so far and even if that is more in the story telling than the rules, it seems well worth it to try them out.
    Thanks for a good review, well laid out and with a balance of both good and bad points.

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    1. Thanks for the kind comments John, I was hoping my personal 'review' was as balanced as the game itself, especially given the fact that I'm now a self confessed "fanboy" ;-)
      The cards are actually just a quick reference and game aid, and there's a pdf download of 'blank' cards here....
      https://store.warlordgames.com/collections/test-of-honour/products/test-of-honour-optional-rules
      VERY useful, especially since they're on A4 sheets and there's no real need to cut and mount them as single "cards" to use them 'off table'.

      I'm in the same league as yourself and Joe when it comes to rule complexity and 'record keeping' - I think the most appropriate comment I could make is "they play MUCH easier than they read" ;-)

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  8. Nice Review I was tempted by some of the sets but mainly it is the metal figures catching my eye. I don't like the way they are packaged I'd of preferred a core set of just the rule book and separate card/dice packs.

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    1. Thanks Simon, and despite the fact that I've 'bought into the game' I'm with you 100%.
      The dice aren't a necessity, and the metal minis from the box sets turn up regularly on ebay. The cards can be made from here:
      https://store.warlordgames.com/collections/test-of-honour/products/test-of-honour-optional-rules
      but there's STILL the problem of the "missing" rules only found in the 'Battle Guide'.

      I'm currently reading through another set of rules for the genre which I'll showcase soon - I think you'll find them quite tempting ;-)

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  9. Well, I went ahead and bought the game, and you've only yourself to blame WA...lol (I'll do a post on my blog when it arrives)..This personal view helps me immensely since a percentage of the time, I don't have to look at the map and can just casually walk in your footsteps and enjoy the view. So,...awesome post. Cheers..;))

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    1. Gulp!
      I suddenly feel a weight of responsibility on my shoulders - but at the same time I'm sure you won't be disappointed! :-)
      Over and above that, I'll be looking forward to hearing your thoughts on the game, and seeing your painting talents on the minis :-)

      Doitashimashite Solo san

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