Tuesday, 19 June 2018

"Breakthrough"

This is the fifth and penultimate scenario in the Test of Honour "Battle Guide" as I work my way through the introduction to the game and build up my miniatures and terrain.

Takeda Briefing:
Though your enemies managed to grab the spy, they still have many miles to travel before reaching the safety of their clan's territory.
You have managed to overtake them and now stand barring their way.

Mori Briefing:
Travelling with the beautiful geisha has been slow and has allowed your enemy to block your path in an attempt to steal her away from you...

The "Recruitment Limit" for the scenario is 21 points as per the previous encounter - since this is obviously an immediate follow-up, I think it makes more sense to keep exactly the same forces as there would have been no time or opportunity to change them.
Perhaps more importantly, I've decided to introduce a house rule "walking wounded" - the warriors cut down in the earlier battle were helped from the field and 'patched up' by their comrades, but will start this encounter carrying a "Light Wound" blood-drop marker.

The Mori deploy with a member of their buntai  escorting the geisha, and the scenario objective for both factions is to keep or take control of the spy and escort her off the opposite table edge.
Yoshihito stepped along the road cautiously, ensuring he could react to any attack from the waiting Takeda warriors, and was not surprised to see Tanjiro striding towards him with a drawn sword in each hand and hate in his eyes!
The two samurai clashed with a flurry of strikes and counter-strikes, the sun glinting from their razor sharp blades and the air ringing with the sound of steel on steel.
Each of the buntai leaders was determined to defeat his opponent, and attacked at every opportunity.
The Mori bowmen had advanced along the roadside fence, and fired at the Takeda leader as the duellists faced each other - missing their target even at such close range.
(This poor shooting was to become a feature of the encounter!)
With both bushi evenly matched, neither of them had managed to penetrate the others defence,  until Tanjiro used a skill given to him by the hands of fate.......
...... his attack caught Yoshihito, but only caused a light wound. Jiro, the ko gashira in charge of the Mori spearmen advanced cautiously behind the hedge and ordered the loyal spears to attack the enemy samurai,
one of their spears finding its way through the warriors defence but only causing a light wound.
As Yoshihita stepped back from the spearmen's attack, the ko gashira leading the Mori archers saw his chance and loosed an arrow........
His aim was good, the samurai failed to dodge the shot, but the arrow narrowly failed to cut him down, but caused a second light wound!
Attempting to seize the advantage, Yoshihito charged again...........
..... only to be repulsed by Tanjiro's dogged counter attack a moment later which evened the score
(2 blood drops each)
The situation at the end of turn one.
The fight on the road has effectively blocked that route for the Mori to escort the spy, and the second Takeda samurai is in a threatening position in that area. The spearmen on both flanks have advanced cautiously, but both groups of bowmen have taken up static positions, looking for opportune targets.
Kozue makes the decision to lead the spy off the road and through the hedge onto the Mori right flank, and try to get her away from the fight.
(Kozue and the experienced spearmen are carrying the blood drops from the previous encounter)
On the opposite flank, the Takeda ko gashira has advanced to threaten the enemy bowmen and his spearmen have charged their squad leader,
who is impaled on the tips of the yari and cut down!
First blood to the Takeda, but it could have been much worse for the Mori if any of the nearby warriors had failed their "Test of Honour" for seeing the ko gashira fall.
The spearmen on the opposite flank advance cautiously towards each other,
and the duel between the two samurai heroes rages on in the centre, as Yoshihito inflicts yet another wound on his enemy!
Yoshihara Suzu, the Takeda "Wise Samurai" lived up to his title, and instead of being drawn into the battle on the road, crossed the hedge and challenged Kozue and the spy.
Jiro charged forward with his yari, but was expertly blocked by the samurai's katana,
while the Takeda spearmen, on seeing the samurai appear on their side of the battlefield, charged their opposite number and managed to despatch one of the group.
The situation at the end of turn two, with everything still in the balance.
Summoning what was left of his failing strength, Tanjiro launched yet another blistering attack on Yoshihito, who was finally cut down in a spray of blood!
Once more, the Mori warriors had to test their courage after seeing their leader defeated and once more they all stood firm - except Kozue, who lost his nerve (and his grip on the spy) and retired away from the bloodshed.
Then, as the fight between the two groups of yari armed ashigaru continued, 
Suzu stepped forward to snatch the unguarded geisha before anyone else could react!
Kozue charged back and attempted to drive off the Takeda samurai, and restore the honour he had so shamefully lost by deserting his duty....
... his impetuous charge allowed him to wound his opponent, but the careless attack allowed a counterstroke (ie he fumbled the damage roll and Suzu struck back).
Suzu now had the initiative and began guiding the geisha spy to safety,
Jiro attempted once more to drive off the samurai,
but was forced back himself by the warriors superior swordplay.
Seeing the wise samurai's attempt to escort the spy away, Tanjiro attacked the Mori spearmen to prevent them becoming involved in the fight over on that flank,
with the Takeda spearmen keeping the Mori bowmen occupied,
it was down to Kozue to try and prevent Suzu escaping with the prize.
He attacked once again and this time drove his opponent back with another light wound.
behind him, the remaining spearman attacked and drove back the Takeda group, also with a light wound - could fate be turning in favour of the Mori again??
The position at the end of turn three.
At this point Tanjiro makes use of one of his skills,
allowing Suzu to put distance between himself and the pursuit,
which Suzu then immediately followed up with his own 'normal' move and escorted the geisha safely from the battlefield !
Situation at the end of the game, which in all truth is basically the same as the end of the previous turn apart from Suzu's triumphant exit from the table - claiming the first victory on behalf of the Takeda buntai!

Another thoroughly enjoyable scenario to play, along with a chance to "field" the two buildings I've added to my collection. These are a pair of 'Country Dwellings' by Plast Craft Games and sold as part of their 'Fukei designed for Kensei' range.

I hope you enjoyed the AAR and will call by again soon for the final episode in this series.

19 comments:

  1. I’m really looking forward to the conclusion of this thrilling series of games. I love the progression of the campaign including your house rules

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    1. Cheers Andy, all credit is due to the guys that wrote the rules and 'Battle Guide' - job well done I'd say!

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  2. I am a late comer to this story, though reading them all one after the other is like buying the season box set or book. I'm seriously looking at investing in this game thanks to this game shown here. Cheers.

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    1. Many thanks SW, I intend posting a personal 'review' after the final introductory scenario - but it's already pretty obvious that it's going to be positive ;-)

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  3. This is a very engaging story and whilst I still don't favour one side over the other it was nice to see Clan Mori finally claim a victory. I'm very much looking forward to the finale. Your house rule about wounded characters makes a lot of sense. Good call.

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    1. Oops! That was the Takeda - sorry about the typo (now corrected)
      I'm with you Bryan, and even though I've played through the series as a 'neutral' umpire, I couldn't suppress a smile when Suzu made off with the spy :-)

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  4. Yep, I'm another late comer to your Samurai stuff, so this is all new to me. Looking and reading good, though.

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    1. Many thanks Roy, glad you're enjoying it, and excellent to hear from you buddy :-)

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  5. An intersting scenario, with a lot going on, so much so that I was gobsmacked when you stated it was the only the end of turn two!
    What I don't get is that this scenario hardly seems to have added any new rules introduced (or the numbers of combatants) which I thought was the whole purpose of these linked scenarios.
    Good little action though and a very enjoyable read.

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    1. Thanks Joe - the rules certainly make for an action packed game :-)
      I think maybe this was more of a 'consolidation' scenario ahead of the final encounter, where the head count does increase (I'm busy painting them now), I don't know if there are any more "basic" rules to introduce - musket armed Teppo HAVE been covered in the rules, but I've not introduced them into my games (yet) ;-)

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  6. Bring the walking wounded was a good idea Greg I think any campaign needs to have things carry forward from one encounter to the next, I've already book my set for the finial movie :)

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    1. Cheers Frank, I agree that the Continuity Editors should earn their keep :-)
      Just give your name at the kiosk and you'll be shown directly to the VIP seating for the series finale.

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  7. Hi Greg another nice game, the rules and scenarios certainly seem to be working well for these sized encounters. I like the ebb and flow of the combat, certainly the way you describe it.
    Very enjoyable.
    The new buildings look good although you have concentrated the photo's on the action, quite rightly but it would be nice to get a couple of close ups if you use them in the next game, which I'm looking forward to.
    Cheers

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    1. Thanks very much John, the game mechanics provide plenty of action and just enough unpredictability for a really enjoyable game - but make the AAR's a bit of a nightmare ;-)
      I'm sure better modellers than me have made lovely examples of these buildings, but I'll gladly post some pics of my bodge jobs.

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    2. I would like to try and move my Japanese scenery forward a bit, and need some inspiration to get motivated. These small games you are showing are a big help, and I am really enjoying the tale as it unfolds.
      I did buy some sarissa rice stores, market stalls etc at the york show but not even put them together yet. So I'm envious of your progress.
      Cheers

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  8. Your house rule added another dimension to the game Greg, and also added a lot to the narrative, very well done, look forward to the conclusion

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    1. Many thanks Dave, I was saddened earlier this week to learn that some of our leading lights are now hidden under a bushel (Stevie, Hils & Tarot have retired from blogging), and must admit that I STILL prepared this post "wondering what Steve would think if he read this".
      I'm glad it's been well received, and take it as a sign that I've managed to learn at least a little from one of the masters :-)

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  9. Great stuff Greg! You're making it incredibly difficult to not buy into this game with these AAR's dammit lol! Can't wait to see the next one ☺

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    1. Thanks Ivor, I'm glad you're enjoying the AAR's Ivor and can only apologise for putting temptation in your way.
      As soon as the next one's done I'll be posting what I think are the pro' and con's of the game - I'll include an "anatomy of the dice", so you can always grab the free rules pdf from Warlord Games and give it a try with a few proxy mini's to see if it's really for you or not.

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