Friday, 21 June 2019

Out Of The Frying Pan

Catherine Emberton had instinctively reached for the kitchen knife when she heard the approaching men's voices - being a Catholic and having a husband away fighting for the King gave plenty of people around here two good reasons to wish her harm.
She opened the door of her remote cottage with the improvised weapon concealed behind her back, and was somewhat relieved to see the red sash worn by Lieutenant Hargreaves which marked him, and presumably his party, as Royalists. It was immediately obvious that the group of men had been in some sort of fight and one in particular was bleeding badly from a wound in his side, so Catherine ushered them straight into the kitchen and set a pan of water to boil.
Dr Hugo instructed Lieutenant Hargreaves and John Hart (the uninjured musketeer) to clear the kitchen table and lay the injured man upon it, and after binding two stout pieces of kindling to his own injured leg, he set about examining Jeremiah Wright's wound.
Catherine fussed around the cottage, doing what she could for the men, but turning a deaf ear to their jabbering about "witches" and "demons", presuming it to be some form of hysteria induced by the horrors of battle - all the same, she wished they wouldn't keep uttering such things under her roof!

Things did not look good for poor Jeremiah - he had been mauled by one of the barghests and had lost a lot of blood. Hogo cleaned the gaping wound as best he could before covering it with the linen cloth offered by goodwife Emberton before turning to the Lieutenant to suggest sending for a barber-surgeon.

Unknown to the refugees in the cottage, the witches had searched the battlefield looking for the bodies of those responsible killing Old Mother Bankes pet hellhound, "Josh" (an action which is recounted here for those who need to catch up: The Attack On Arithdale ), to make sure their revenge was complete.
Old Mother Bankes recognised the gruesome remains of Captain Jessop, who had led the attack, but there was no sign of the apothecary who had accompanied him - and she had definitely seen him present on Skag Moor, leading the village idiots from All Hallows!
Determined to make sure no-one had got away unpunished, the witch set her remaining pet "Rogue" on the scent as she and Aggie Stone walked from the village outskirts back to the moor, and sure enough, he picked up a blood trail!!
Following the scent, Rogue led the witches (and three nocterlinger Aggie had instructed to follow them) to the cottage.
Aggie Stone took one of the nocterlinger  towards the rear of the building, while Old Mother Bankes ordered the remaining pair and Rogue to attack to front door.
Fortunately, Lieutenant Hargreaves raised the alarm when he espied their approach,
John Hart, his musket already primed, quickly lit his match in the kitchen fire and stepped outside, taking a quick shot at the slavering beast.
John just had time to see his shot miss the mark before the hellhound was upon him and he was knocked to the ground with his throat torn open.
Hugo fired his pistol through the front window and took down one of the nocterlinger, and Hargreaves fired through the side window towards Aggie and the other fiend but missed.
Rogue bounded through the open door and into the cottage, biting and tearing in a killing rage as Old Mother Bankes urged him on to avenge his "brother". The interior of the cottage resounded with the shouts of desperation, the screams of terror and finally, the silence of death.
The witches searched the cottage and confirmed that the plague doctor was dead and were now happy that Josh was avenged. The soldiers had obviously helped him to escape from the moor and had thus sealed their fate. As for the woman they found in the bedroom who had died clutching her previously oh-so-carefully hidden rosary, Aggie and Old Mother Bankes merely assumed that she was the owner of the cottage and probably related to one of the soldiers and therefore deserved her fate.
The bodies of the dead musketeer and nocterlinger were bundled into the building before it was set ablaze and the witches made their return to Ladygate, to rejoin the rest of the coven - just in time for their Litha celebrations.

A bit of a short, sharp, bloody action I'm afraid - the identity of  Catherine Emberton was decided by drawing up a list of ten possibilities and rolling a d10, the witches had a percentage chance of realising Doctor Hugo was missing from the moor and then a further percentage chance of tracking him. The actual skirmish was fought using Ganesha Games "Fear and Faith" rules.
Many thanks for reading, and as always your comments and questions are very welcome - I hope you have an enjoyable Summer Solstice, and don't get caught up in any of the mischief if you're in the vicinity of Ladygate!! 

27 comments:

  1. Those witches play for keeps don't they !!! A short brutal battle report. Excellent.

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    1. They certainly do Phil, mind you, it's not ALL directly in their own interests - they have a short tempered vampire for a "landlord" so it's important for them to keep him happy ;-)

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  2. Wow, wow..... simply.... WOW. You can`t begin to realise just how much I enjoyed this episode. There was me in bed, morning mug of tea in one hand and laptop on my knees: and Hils beside me on her tablet sipping coffee. Both silent as we read your latest offering (we always sit in bed and chat for ages normally, but this time we were in too much rapture at your story and game).

    Yet again that`s another tick in the favour of Ganesha games. It seems e-v-e-r-y time I read a great AAR, Ganesha is behind it somewhere with one of other of their rules sets being responsible. "Fear and Faith" is without doubt (IMHO) one of the best sets of horror rules out there; especially as it covers so many eras and styles of play.

    Catherine Emberton, and poor Royalists altogether come to think about it. Like so many of those times, their lives remain a sad mystery and are lost to posterity, as they end up in a ditch, buried in a mass grave..... or burned alive in building in this case. Wow what a poignant rendering of a great game bought to life with superb storytelling, with just enough of the macabre to give it a spice and pepper edge of horrifying inanity.

    Merry Solstice )o(

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    1. Praise indeed from a master of the art - many thanks Stevie :-)
      I really like the Ganesha sets of rules, and there's some really simple solo mods availablr for them (in fact, "Songs of Gold & Darkness" contains solo rules). After what was effectively a 'playtest', I agree that Fear and Faith is a superb member of the stable.

      Catherine could have been anything from an agent of the vampyre to an innocent farmer's wife - the dice made her a "closet Catholic" (due to their persecution). From there it was a logical route to determine if she was single, then where was her husband. As soon as I'd determined those answers, her plaintive back-story pretty much set the tone for the encounter.

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  3. * insanity... not inanity LOL (one day I`ll learn to type).

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    1. Now orries, eye thunk yu half the sime spill chucker asme :-)
      Merry Solstice )o(

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    2. HAHAHAHAAHAHAHahahahaa

      BB :))

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  4. Insanely, inspiringly gruesome and grotesque, matched only by its intense, addictive flow, an other-worldly invitation to indulge in "a tale from the Darkside", like an invitation to Count Strahd`s dinner table. Ghastly but somehow enchanting.

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    1. You're very kind Hils, though I must say that it was the characters that told their own tale, and I was merely the humble scribe :-)
      I had no deliberate intention of this one being a "grimdark" encounter, but it certainly turned out that way. Hmmm, an invite to the Zarovich estate for dinner - now there's a thought :-)

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  5. Simply the best hobby article I have read in AGES. Sublime, euphoric, and totally addictive.

    Please sir, can I have more?

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    1. Gosh Tarot - today of all days to deliver praise like that. I'll blushing for longer than is usually possible :-)
      There's plenty more to this tale, which incidentally you have helped shape with your content over on TGC (I'll explain more, probably in the next blog post)
      )o(

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  6. Such a great installment, loved the intensity, and brevity, of it. Great job.

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    1. Many thanks Michael, the small sizes of the protagonists and a VERY small playing area certainly made it a "pressure cooker" of a game.
      I'm just pleased it worked, and glad you enjoyed it :-)

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  7. Short but definitely sweet, Greg, at least for the wytches. Great little write-up, and a sad end to a brave musketeer.

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    1. Cheers Simon, what wasn't apparent from the write-up was the fact that the witches were "spent" from the earlier events of the day - they had no grenadoes left and no offensive spells.
      This meant the numbers actually fighting were even, the defenders were weaker but had the cottage for cover - if only they hadn't left the door open!!

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  8. Definitely short but sweet as Simon said, and happily (for me, at least) it had the perfect ending. The Count's grip on this area continues to grow. I thoroughly enjoyed this episode and I look forward to many more tales to come. The campaign seems to be taking on a life of its own, doesn't it? I love it when that happens! :-)

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    1. Many thanks Bryan - I think it was lucky for the Count that Old Mother Bankes was out for revenge, otherwise "the masquerade" would have been compromised when the survivors spread word of what they'd seen. I think Delcroix will be in for a severe reprimand when (if) Mikhail finds out that he hadn't 'cleared' the area.

      The campaign IS pretty much driving itself - Mikhail is arranging to send Jenya Ohlendorf over to the continent to recruit a company of mercenaries to bolster his forces. He's weak at the moment, but (relatively) safe from attack.

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  9. That didn't go well for the poor doctor, a classic but grim ending that drives the story onwards.
    Bring on the next episode.

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    1. Cheers John, "All quiet on the Western (Erewash Valley) front" apart from the witches, who it appears are still partying! The Count must rebuild and strengthen his forces and at the moment there are no 'threats' from beyond the 'plague villages'.
      Of course, there's other events occurring in the campaign, and I'll post them as they happen. At the moment though, I can turn my attention to other projects :-)

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  10. That was just fantastic Greg! You really hit the mark with the tension, can't wait to see the next game 😀

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    1. Many thanks Ivor, I'm afraid there'll be a "short intermission" while the Count gathers his forces (ie I paint 'em up), but there's plenty more to come after the break :-)

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  11. A bunch of bad ass witches as every there was Greg & the poor good wife coming to such a terrible end :(

    Roll on the next episode :)

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    1. Aye, war IS a terrible thing Frank, and while we often 'gloss over' the stark realities of the conflicts we play out on the table top, sometimes (just sometimes) the gruesome horror presents itself.
      In the context of this campaign I think there's no morality issues attached to the events (it is after all a HORROR story), some time ago though I was running a "WINTER OF '79 : LIVING ON THE FRONT LINE - Civil War in the Disunited Kingdom" campaign. It was great fun until the first car bomb exploded, which killed my enthusiasm for the game and I terminated the campaign.

      The next episode will be along very soon, but I'll be featuring some events from other ongoing campaigns first (once THEY'VE been played - my sleeves are currently rolled up while I assist the props department..... why do we always have to wait for the props department??!!)

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  12. Well, that's one loose end for the witches dealt with !
    Brutal but engaging fight and I thought the 'defenders' were up against it with just the two witches and their beast, but I knew it would be all over when they were reinforced !

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    1. Another loose end dealt with, but also another crime to answer for Joe ;-)
      It should actually have been a much closer fight - the witches dragged the three nocterlinger along because there wasn't a great deal they could do in combat themselves (out of grenadoes and spells). The dice gods decided the issue, with failed activations and missed shots for the poor defenders :-(

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