Tuesday 21 May 2019

Between AAR's

I did it again didn't I?   
When will I ever learn to STOP trying to predict what the next post will contain??
I said something along the lines of it being a 'celebratory' kinda thing to mark the passing of the blogs second birthday - well, it sort of fits the billing, especially if you're beginning to think we're turning Japanese here at TWA towers, because (drum roll) I've decided it's high time to revisit two of the other story lines and find out what's happening with Brad and his group in the zombie apocalypse, and where Old Mother Brookes flew off to from Arithdale in the England Upturned campaign.

I've mentioned before that there's no "script" for these story arcs, so whatever happens is as much of a surprise for myself as I can make it, but still making 'sense' instead of being a series of random encounters. I use "Mythic" and "Decision Trees" to help with the process, and if you missed it the first time, here's a link "Anatomy of a game" 

First off, let's see what's happening in the zompocalypse, where Brad and the gang had driven into the town of Lorenzo on a supply run that had gone terribly wrong. A sizeable horde of zombies had turned up, and there were some other survivors already looting the store. The group managed to rescue the guys from the store, but they'd simply run off without saying a word!
(a result of the ATZ:FFO "Meet & Greet")
After re-grouping, they decided to check out a small warehouse complex, where they ran into another group of survivors and yet more trouble from zeds! Luckily they beat off the undead (though not before losing Nate), and yet again the strangers ran off without a word!!
(exactly the same "Meet & Greet" result)
Grieving for the loss of their friend, and more than a little angry and confused by the other survivors actions, the group went on to secure the warehouse yard and buildings, which is where we left them here:~ "A Place To Lay Your Weary Head"

Caught up? Let's see what happens next then!
The first thing I did was to list all the reasons I could think off to explain the reason both of the other survivor groups acted the way they did, then rolled a dice to select which option. (No, I'm not revealing the list yet, I've kept it in case the group runs into another 'strange bunch')
With the motive for what had happened established, the next thing was to establish the rationale for what would follow, so again I drew up a shortlist of feasible options and then let the dice gods decide.
The result immediately gave me the next part of the campaign:-

Zac and Travis were up on the roof doing their guard shift when they heard the sound of a vehicle approaching. A brown UPS van pulled up outside the gate and two guys got out and unloaded a small pile of crates before the driver got back in and drove off. The other guy went around the side of the warehouse building and got in the yellow van parked there, fired it up, and drove off after the UPS van.
It all happened so quickly that the sound of the departing engines had disappeared before Travis managed to get down to the ground floor and report the incident to Brad.
Checking the coast was clear, the group examined the crates and found they contained dried and canned food - and a note.......
Back inside the warehouse, Brad gathered the group together to tell them about the note and decide what they were going to do next........
..... to be continued.


Now, the other story that I've been itching to revisit is that of Old Mother Bankes after her unexpected visit from Captain Jessop and the troops of the All Hallows trayned band at Arithdale. You can catch up here:- "An Ecounter At Arithdale"
Again, I've used Mythic and Decision Trees to find out what's happening, but this time I'll spare you the details!

Old Mother Bankes flew straight to the ancient "Nine Ladies" stone circle at Ladygate. Here, she convened a meeting of the members of the Ladygate Womens Institute coven (the witches have a spell which in an emergency, can instantly summon the coven to the circle), and told them what had happened - especially the part where they had shot poor Josh! Of course, she had no idea where the soldiers had come from.
It was quickly agreed that the rest of the witches should follow the soldiers while Mother Bankes reported occurrence to "His Lordship". 
Climbing aboard their brooms, the witches set off, and it wasn't long before Old Mother Bankes was re-telling her tale to the Vampyre Mikhail and his lady Milyena.
Mikhail was furious! He knew that the outbreak of civil war could present serious threats to his presence here and threaten the 'masquerade', but he thought he'd taken sufficient measures by enlisting the help of the witches, and by creating a ring of "ghost towns" around his estate to ward off any 'unwanted' visitors.
This incursion by a sizeable body of militia spelled trouble - especially if word of what they'd encountered at Arithdale were to spread.
He told Old Mother Bankes to find her companions and report back to him when they find the soldiers destination. Turning to Milyena, he told her to summon Delcroix, and inform him he had need of his servives and to ready the Nocterlinger.

So there, dear reader, we have it. A bit of a departure from my "normal" posts and no AAr's I'm afraid, but the campaigns STILL progress and if you're still with me at this point, many thanks for your time and as always your comments, queries or questions are most welcome.

17 comments:

  1. Thank you for the update it's nice to know that the zombie apocalypse hasn't gone away.
    With zombies I was always attracted by the `world as we know it' ending theme. In my youth I remember the BBC programme Survivors and of course Stephen Kings `The Stand' as `go to' apocalypse themed material. Gaming the zombie apocalypse tends to break down into a series of random encounters (battles) or drift into role playing with the danger that the campaign becomes like the TV series the Walking Dead, or talking dead, which is why I gave up on it.As a solo gamer the latter will not affect me but I do like to drive a story based random encounter campaign with goals for my little men (and women).

    The Old Mother Bankes story arc is gripping I can't wait to find out what a `Nocterlinger' is! A vampire gunslinger? I'm thinking Karl Urban in the film Priest.

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    1. Cheers Phil, I know exactly what you mean about the "series of random encounters" syndrome, and have been determined to avoid it from the very start. I THINK it's the simplified campaign systems presented in the majority of zompoc rules that's to blame.
      As for drifting into The Walking Dead/Z Nation/28 Days etc etc, I've sometimes caught myself subconsciously following a plotline from the screen or book, but genarally TRY and avoid it. (What's happening in the campaign right now could easily be a "Woodbury" or "Sanctuary" if I wasn't cacerful)

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    2. PS "Delcroix" is the closest you'll get to "Priest" in the Old Mother Bankes tale ;-)
      The Nocterlinger have appeared before (so this isn't a 'spoiler') - easiest description would be a ghoul/zombie hybrid :-)

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  2. I wish I had the imagination or process to 'invent' logical story lines as you do. Bth these stories now both have good reasons to be continued in a logical vein. Using decision based charts is a great idea, but still require a bit of shoe-horning into a particular genre, I'm guessing.
    looking forward to bothe these stories developing as time allows.

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    1. Reading some (lots) of your previous posts, I'm sure you already have Joe :-)
      The 'decision charts' are made up on-the-fly, as and when needed, so they're "genre neutral". I really only do it to add uncertainty into the games (a bit like reaction systems etc) and are as simple or convoluted as I see fit at the time ;-)

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  3. Greg, I'm delighted you are still continuing these two wonderful stories. I know this is just a filler post but it is still very much appreciated as I want to know what happens next in both stories. As with my own campaigns I know that the more I put in on preparation work, the more I'll get out of them. Your dedication and hard work is definitely paying dividends.

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    1. Many thanks Bryan, the only 'campaign' I'm not 100% sure about continuing on the blog is Winter '79 (it was going OK until the first car bomb went off, and suddenly I was asking myself ethical questions about the game), but these are the two that I'm most keen to play regularly despite my current absorption into the feudal Japanese games :-)
      The amount of prep work you do in your campaigns is quite obvious and phenomenal, and I agree, investing the effort pays dividends in terms of game immersion :-)

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  4. Excellent as always. I think stories and campaign tales never really die: they may go dormant for a while, but they`re always there like an old friend. They live in the mind between games, even if the gap between these sessions is months or years (another great reason to write them up on blogs or in personal journals). The moment we jump back into it all and kaboom! we`re back there in a second, reliving old glories triumphs and (in game) character immersion. I will continue to read your on-going stories with interest :-)

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    1. Thank you Stevie, and you're so right - especially "unfinished tales" with their 'what ifs' and 'I wonder why's'.
      Before you know it, you just HAVE to set up the table and find out! :-)

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  5. So very right and true. I massively look forward to following and watching these tales grow. But first I want to go back and play catch up on all that`s gone before. Zombie games are always so intense and exciting.

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    1. I've just checked, and "Brad" started his fight for survival through the zombie apocalypse way back on the 8th of June 2017 - almost 2 years ago!
      The English Civil War shenanigans are relatively 'new' since they didn't get going until early December of the same year ;-)
      Oh well, they do say time flies when you're enjoying yourself :-)

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  6. Hi Greg, it's good to hear you are continuing with the older campaign's and I look forward to reading them. I've caught up on your more recent posts and the Sengoku stuff sounds right up my street so looking forward to that as well.
    My tablet crashed and the new one doesn't recognise me unless I go incognito!!! How does that work.
    Looks like you've been pretty productive with the paintbrush and the trees from China a few posts back look great.
    Also enjoyed your ninja incursion, didn't go well for them, did it.
    Keep up the good work, it's going to be a while before I get back to blogging :(
    Cheers
    John

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    1. Many thanks John, and great to hear from you buddy :-)
      Sorry to hear about your tablet woes, but don't get me started on how Google works (or doesn't) :-(
      You'd think that because it automatically links its apps together, things would be simple, but I've found exactly the opposite to be the case! I can't comment with my Blogger identity from a mobile device, I no longer have a Gmail 'contact list' (and the replacement Google Apps list didn't port ANY over from Gmail!), and they're just the top of my complaints list ;-)
      Rant over and I'll take Oddball's advice and "Knock it off with those negative waves", and hope it's only going to be a wee while before you're back blogging - I'm missing you and I'm sure the rest of those lucky enough to be following your blog are too.

      PS: Have you seen the Warlord Games announcement about their planned naval game (following the success of "Cruel Seas")??
      I'll email you the info :-)

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    2. Greg I've not been keeping up to date with things in the hobby, mind you I was never very up to date before so seen nothing from warlord.
      I've had a few games of Wings of War and bought the starter set for Sails of Glory, redone some islands from my Greek Galley days and that's it. On the plus side I've finished my new wargames room and am really chuffed with it, so that's a big plus.
      On top of that I might have resolved my Google problem.

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  7. Hi Greg, trying to predict what will come next is always a risky thing to do for us bloggers :) but you've done a cracking job on giving us all a refresher on to on going campaigns so well done on that front, & I like the way you went above figuring out why things went the way they did :)

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    1. You're right Frank, and I keep trying to avoid doing it - and failing miserably! ;-)
      As for the "figuring out why things went the way they did", I find it increases the enjoyment of a solo campaign if you don't KNOW what's coming next - just like having a moderator in a multi-player game, where you probably have a good idea of the options.
      The way I do it isn't particularly clever (and more than likely plagiarised from somewhere), and there's always the possibility that someone might come up with a suggestion to improve the system (or a different system entirely?)

      Anyhow - DEFINITELY a batrep next post cos I'm part way through the game at this very moment :-)

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