All went according to the "grand plan" here at TWA Towers, and I managed to get some gaming time (albeit in short sessions) to continue the game from the previous post: Part One
The group of musketeers who had left the lane made their way forward - and promptly encountered the first PEF which was skulking along the hedgerow
the hidden enemy turned out to be Old Mother Bankes "pets" - Rogue and Josh, her pair of hell hounds!
As the first men rounded the corner of the hedge, they were charged by a pair of vicious looking barghests, mauling the nearest of the men who tried fighting them off with clubbed muskets..
Meanwhile, the remaining ("remains") of the villagers were staggering along the main street of Arithdale towards Sergeant Jones' position at the mouth of the lane (and unseen PEF's lurked on either side of the street)
The fight with the barghests was brutal and very one sided, as the beasts tore into the surprised soldiers. Rogue decapitated his hapless victim, but Josh's opponent managed to fend the beast off - suffering a badly injured arm (which would impede his later actions)
With their blood up, Rogue and Josh followed up their attack (using the barghest "Pounce" ability) with Josh trying to finish off the wounded musketeer and Rogue attacking the next nearest human along the hedgerow.,
and at this point, the Dice Gods decided to intervene in spectacular fashion!
"Fisticuffs" in WfG involves opponents both throwing a pair dice. Red 'Attack' dice (plus appropriate modifiers) are then compared against white 'Defence' dice (plus modifiers) as the combatants "have at it".
The barghest following up on the wounded musketeer threw an appalling pair of 1's and lost the fight despite of the minus 1 modifier due to his wounded arm, while the other Hell Hound had decent dice but the musketeer had a pair of 6's!
Beaten off by their opponents musket butts, Rogue and Josh recoil from the fight.....(ending their go and handing initiative over to the men of the Trained Band)
...giving the two musketeers chance to take aim and fire while their nearest companion also moved into a firing position
Obviously hampered by his mutilated arm, Jeremiah's shot was wide of the mark. Thomas however had inflicted another wound on RogueWhile Jeremiah and Thomas began reloading their pieces, William, now with a clear line of sight, took aim and fired - another hit on Josh, and both abominations were now badly wounded.
How different things would have been if their attack hadn't been stalled!
The second PEF moved into view as it joined the zombie villagers making their way towards the lane
Two more foul abominations step into view,
and Sgt Jones directs the fire once again,
and once again musket balls clearly find their mark but the foul creatures are not killed by them! (three hits but no headshots)
The zombies continue to advance, and the second rank now give fire.
Meanwhile, the third PEF had moved forward along 'back' of the village, and was spotted and identified as a nocterlinger by Hugo -
who returns to the lane to warn Captain Jessop, as another shot is fired at the approaching horrors in the street,
leaving only one zombie standing -
but the nocterlinger has reached the hedgerow and is getting close!
Over to their right, the remaining musketeer now has a clear shot atone of the wounded beasts
From the village, Old Mother Bankes sees her beloved pet fall and frantically calls off Rogue to save him
With his men reloading their muskets Sgt Jones attacks the remaining zombie with his halberd (they don't like it up 'em), and Rogue pelts along the hedge and presents a difficult target (moving fast and in cover) so the parting shots from the musketeers are futile.
Just then the terrifying nocterlinger bursts from cover and charges sergeant Jones,
and once more the God Of The D6 decided to be fickle - the nocterlinger failing to land a blow on the valiant sergeant, who in turn was unable to strike his foe and the round of Fisticuffs was a stalemate.
....and Old Mother Bankes took to her broom as the corpse of the noctelinger fell among the carnage in Arithdale.
After the action, Captain Jessop's men searched the village for survivors but found none - which explained the lack of communication with All Hallows that the recently deceased Preacher Samuel was so concerned about.
After burning the afflicted bodies on Hugo's advice, and finding a hand cart at the millers cottage, the Trained Band loaded up the corpse of the musketeer killed by the barghest and set off to give him a burial in sacred ground back at All Hallows.
Hugo spent the whole journey pondering the best course of action to deal with the scourge afflicting the area, and agreed with Captain Jessop that they needed the assistance of a Witchfinder........ but where does one find a Witchfinder in these troubled times?
Many thanks for reading post number One Hundred and One, and what will probably be my last post for 2018, so may I take this opportunity to wish you all the very best for the coming New Year - I'm off to pour myself a glass right now and shall be raising it to toast you all!!
Very enjoyable read Greg, at first glance the supernatural creatures looked to be superior, oh how the dice gods can be so fickle ! LOL
ReplyDeleteHave a great new year mate !
Thanks Dave, it's the first time the "good" folk benefited from massed firepower in trained hands, and I think it showed - mind you, events could STILL have gone very differently :-)
DeleteAll the best to you and your family for the New Year too buddy!
Damn those cursed dice gods! Clearly I was hoping for a better showing by the forces of evil but at least Old Mother Bankes escaped unscathed. No doubt she'll be plotting her revenge for what the musketeers did to her two pets. Seriously, that was a lot of fun.
ReplyDeleteI wish you a very happy New Year.
Cheers Bryan, Ol' Ma Bankes will certainly be after revenge - and when the rest of the coven find out how close the Trained Band had come to their stone circle at Ladygate, I'm sure they'll be doing something about it! :-)
DeleteAll the best to you for 2019 mate :-)
A very tense encounter Greg, marvellous
ReplyDeleteMany thanks Andy, glad you enjoyed the write up - I definitely enjoyed the final part of the game, cos I had a pewter tankard of ale on the "refreshment table" while I was playing it :-)
DeleteVery intense there for awhile Greg until the dice gods decided to give their blessing :)
ReplyDeleteHappy New-Year
All the very best for 2019 to you too Frank :-)
DeleteIt got quite tense during play, especially when the PEF's were about to be revealed - things COULD have gone dramatically differently for Captain Jessop's brave boys!!
Quite a ding dong fight there Greg, it all seemed to hang together well, giving the rules a good work out. The out of the ordinary results were just that - out of the ordinary and so while the dice might have swayed the game results a little it all looked sound and not a little exciting as well.
ReplyDeleteAll the best for the New Year.
Many thanks John - given the fact that the dice are MEANT to reflect the uncertainty of "fisticuffs" I wasn't at all disappointed with their results :-)
DeleteBolting on PEF's (from Two Hour Wargames) to Witchfinder General really does improve solo gameplay, and I was happy with the way my simple rules tweak for zombies (there are no zombies in WfG) worked :-)
Happy New Year to you too sir :-)
Excellent stuff, Greg, though I'm not sure how anyone could have a clear line of sight with all that musket smoke billowing about - I could almost smell the gunpowder and hear the crack of the firing pieces. Superb stuff :-)
ReplyDeleteCheers Simon, those black powder muskets certainly do produce a LOT of smog :-)
DeleteGlad you enjoyed the AAR, and one of my intentions for the New Year is to make sure I post more of them on the blog than I managed last year!
Perfection on a table. THIS is what good gaming is all about. I`m in stunned awe at your excellence.
ReplyDeleteMany thanks indeed sir - though your comment has brought to my attention just how long ago I posted this episode of the tale!
DeleteWhere on earth does the time go?? I really MUST hold true to my promise, and make sure I do a follow-up post SOON!!
PS Do you have any plans for re-visiting your "King, Parliament and Zombies" campaign?
Yeah having too many subjects can make that happen. That's why I culled a lifetime`s collection down by over 90% of its former vastness... and its STILL too much.
DeleteFunny you should say that. We`ve been discussing this very topic the last week and more. When Hillers gets back, we have decided to take the plunge, dismantle Black Plague and Green Horde, add in lots of 28mm 17th century ECW we still have floating about, and finally make a proper start on "King, Parliament and Zombies" Wont be anytime soon, but IS on the agenda to make a start on this one within the next two months.
That is some serious "pruning" !! Sometimes I'm quite envious of the 'specialists' who are quite happy to focus all of their Hobby Fu on a single genre (sometimes a single army!), but I have too much of a butterfly brain for that approach - and anyway "variety is the spice of life" ;-)
DeleteJOY! :-)
Over the moon to hear that little snippet of insider information. I'll be eagerly on the look out for the posts on K, P & Z.
woohooooo!!
ReplyDeleteOh btw, sorry my last barrage of comments were so weird and badly written: I couldn`t sleep and got up and made myself a mug of tea, so was replying at about 4 AM in the morning lol.
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ReplyDelete