Tuesday 18 December 2018

A Place To Lay Your Weary Head part 2

The previous encounter was played on an old board with just the warehouse building on one edge - the fenced yard area was represented "off table", but would be needed for this game. This has meant using my old (warped) cork tiles for the sequel and I can only offer my apologies for the continuity error!

Knowing that the Winnebago was going to be tricky, if not impossible, to maneuver into the yard, Brad arranged for all essential items onboard to be transferred to the Jeep and pickup.
Travis and Amy then waited with those loaded vehicles while Brad drove the rest of the group in the RV to the intersection and opened up the gates for them to drive straight into the yard.
Brad had planned to use the bulky mobile home to block the intersection if there was signs of trouble, but things looked relatively clear and he opted for parking alongside the night club.
The sound of the engines (plus the groups arrival 'on table') acted as a dinner bell for the zombies in the area, but the slick operation saw the group safely inside the yard with the gates closed and chained before the walking dead could cause any problems.
Dave was left to keep an eye on things at the gate, while Brad, Zac and Travis went over to check out the security office. Hannah and the rest of the girls made their way up the yard, making a visual check of the warehouse on their way towards the other outbuilding.
Keeping things as quiet as possible, Zac forces open the door, breathes a sigh of relief, and then points out the stash of coffee and biscuits left by the last security shift!
Having cleared the security cabin, the guys head over to join the ladies and check out the larger, garage-like building. Brad notices that the light is fading - and it feels like it's been a long day.
At the same time, the zeds are gathering outside the gates, and Dave spots a PEF through the wire mesh.......
.... which turned out to be yet more (group + 1 = 9) of the undead attracted by the promise of supper.
Dave immediately ducked out of the zombies line of sight and hid behind the Jeep.
The rest of the group opened up the roller door, and found it empty apart from some cleaning equipment. Hannah pointed out that "Blue Roll" makes for great Loo Roll though, and Brad also noticed a side door to the building which he made sure was locked and secured.
Since the light was fading pretty fast, Brad sent Hillary to join her husband at the gates (standard military practice to "double up" sentries during the hours of darkness).......
........ before tackling the side door into the main building. It was locked, so he used the tyre iron to force the door open -
and it turned out that the ground floor was occupied! A single zed, which didn't gain "zombie surprise", and was set upon by the three members of the group who were with Nate earlier in the day.
The trio piled into the creature and burned off some of their pent up anger as the flurry of blows downed it.
Venturing upstairs revealed it to be empty, apart from the abandoned clutter.
Brad spotted the fixed ladder giving access to the roof hatch, so went up to make sure all was clear.
Evening was drawing in and he could see the horde generally milling around out front of the gates and fence. The group had managed to keep the noise down enough to not give away their location, and Dave and Hils had kept out of sight.
Before heading back indoors, Brad spent some time surveying the surroundings from his vantage point and weighing up the options for their next move. Taking a full inventory of what rations, ammo and water they'd actually got would be a priority - it was now too dark to worry about what was beyond the fences - could he smell coffee downstairs??

Many, many thanks for reading - not a lot of "action", but by crikey, there was some tension during this game and I just wish I could have spent more time with the write-up to try and put some of it over.
My apologies to fellow bloggers whose recent posts I'm yet to comment on, but once I'd started this little series of linked encounters, I just HAD to use my spare time to get them played to a natural "break point".

19 comments:

  1. The calm before the storm Greg, always useful to have a base of operations

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    1. You're absolutely right about the secure base Andy - dunno about "the calm before the storm" though.
      Of course, there's the mysterious behavior of the other survivors to take into account, and we'll be into the second month of the zombie apocalypse with whatever happens next :-)

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  2. Great conclusion to this instalment Greg, sometimes things go according to plan so not much action but a good read none the less

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    1. Thanks muchly Dave :-)
      I figure that because the three "encounters" followed each other directly, and all happened in the same day - I'm going to take the "Keeping It Together" test at the end of the day and factor everything together.......
      Makes life easier for me, but also increases Brad's chances of having a happy group ;-)

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  3. A very tense instalment, Greg. That is a lot of zombies lingering outside.

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    1. Many thanks Bryan - yep, quite a herd especially when the PEF swelled their numbers. Hopefully they'll disperse soon enough now there's no noise or line of sight to keep them interested.

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  4. Yup, sometimes a plan just works :-) ...

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    1. ... and dontcha just love it when a plan comes together :-)

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  5. Despite your reservations, the tensio was still evident.
    Great scenario and aar asnd a success, probably because of the lack of action !

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    1. Thanks Joe - I reckon you felt the tension more because you know how the game mechanics work than from narration (Which I hope will improve as I get more time to do the write ups between games) ;-)

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  6. Nice report mate. The calm before the storm perhaps?

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    1. Many thanks Simon, and yes - if the group decide to stay put for a while, they will probably come into contact with more of the 'local' survivors. Will they all behave in the same strange way????

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  7. Greg its interesting you should bring up that point about the tension as I was wondering how the car chase in my latest post would come across, I think the answer is as were all fellow bloggers that do this kind of things we are able to immerse ourselves in whats happening & see things from the models point of view.
    I hope that makes sense & the script was excellent :)

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    1. Cheers Frank, I reckon we're on the same wavelength - but I also think that you did a FAR better job with your car chase scenes :-)

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  8. Brilliant stuff Greg! I absolutely loved some of your photos with the zombie horde, really gave a sense of the terror :)

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    1. Thanks Ivor, the group have avoided "urban" areas as much as possible for exactly this reason :-)
      Having said that, I reckon Brad is probably more worried about the strange behavior of the five survivors they've just encountered just as much as the high number of zeds ;-)

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  9. Hi Greg, another good game and write up, as some of the others said, because we know what can happen, when it doesn't there's almost as much tension as when it does.
    Looking forward to the next installment because I always enjoy your zombie stories.
    Sorry to be so late but better late than never.
    Take care and have a great Christmas.
    Cheers

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    1. Your comments are always appreciated John, and anyhow - it can't be "late" because I haven't posted anything new yet :-)
      Speaking of which, I'm afraid there'll be a short break from Brad and the group as I'm re-visiting WfG over the festive season. There should at least be some 17th century zombies to look forward to :-)
      Tonight is our last gig before Christmas (not out again until Boxing Day), so planning on having a blog post on Christmas Eve!

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