The anatomy of a game.
This was supposed to have been a Dragon Rampant game in part of the ongoing "Dark Conspiracy" fantasy campaign, but my opponent cancelled because of a hospital appointment (never used to happen when we were younger!). The table had already been set up, and I resisted the urge to play the game out solo, deciding instead to catch up on events with Brad and his group.
Since the encounter needed setting up "on the fly", I thought it might be interesting to give a 'behind the scenes' view to how I approach my narrative solo games, and the "Jacksboro" ATZ:FFO encounter would be a perfect candidate since the game itself only lasted three turns!
Although "Mythic" is one of the useful tools I frequently use (and highly recommend BTW),
Here's how the thinking went:
When Brad's "recon / scavenging mission a few miles South East of the farm" returned with a hostile 'casualty' (the campaign hasn't polarised into labelled groups of Survivors and Gangers yet), the earlier priorities of improvised zombie defences and ample food and ammunition stocks were suddenly overshadowed by the realisation that the zombie outbreak had generated the threat of attack from other, armed and dangerous survivors.
They'd already witnessed gangs of looters and street thugs taking advantage of the breakdown of law and order, but this was something at a totally different level and called into question their isolated position at Campbells Farm. With that in mind, what was the group to do about their unwanted guest?
These were the considerations, along with a look at the Texas road map...
The game played out as described in the previous post, and out of interest, I took the role of Rebecca, her folks and the National Guard to see what happened after Brad's group had escaped.
The trooper who was encountered in the building (I decided he'd been scouting ahead of the rest of his squad) quickly led them to the window facing the alley where he'd entered earlier.
With the walking dead hammering at the doors and windows at the front of the building, the guardsmen climbed out into the alley, taking up covering positions as Rebecca and her group followed hot on their heels.
So, Rebecca got away, along with poor old Jon's brother Pete (who Rebecca always thought was the better looking of the two!!), and as for Lee? After I'd packed away the mini's and terrain, I sat down with a brew and considered the options.
Pretty basic stuff, and of course any comments or suggestions are most welcome.