Sunday, 27 October 2019

Zomtober 2019 Week Four

The finale of this years Zomtober event, and I almost missed it!
Things have been absolutely bonkers work-wise, and on top of that my back has really been giving me some gip. Yesterday I had some time to paint, but due to bad planning there wasn't an unpainted zombie in the house! (yeah, I know that's hard to believe innit?!). However this morning, perhaps because of the clocks going back, I remembered I had just one mini that kinda fit the criteria and at 10am I slapped some primer on it. I had a deadline of "noon" before packing up and getting ready to set off for Gravesend where we're appropriately doing a 'Halloween' theme night gig, so this really was an exercise in speed painting.

Best described as Not my Best work, I'm still jubilant that she's completely finished and avoids either a "no-show" or at best a "late entry" to round off the annual challenge, may I present........

Madame Boniface


Part of the Dark Czar's entourage, She (he?!) is another addition to the Napoleonique collection (Flintloque miniatures, but destined for use with a different set of rules), and definitely "not yer regular kinda zombie" which has been my theme for this year.

Many thanks for droppng by, and hearty congratulations to everyone who took part in the Zomtober painting challenge this year.

Sunday, 20 October 2019

Zomtober 2019 Week Three

Another week has just flown by, and it should have been a more productive seven days than it has been! Unfortunately I put my back out Tuesday (aggravated an old rugby injury while gardening), so things didn't quite go to plan.

I was determined to get a Zomtober entry done though, so with gritted teeth I set about this squad of Zombieski Line Infantry.


They've been sitting on the lead pile for ages, and getting them done has provided the motivation to get some more "Napoleonique" minis painted before winter starts to bite - the ideal time to play some 'Dark Czar' scenarios!!

Many thanks for visiting, and please make sure you check out everyone else's Zomtober progress by visiting the links below:~

Four Colour Super Minis. LINK
 Eclectic Gentleman Tabletop Gamer LINK
 Cheaphammer!! LINK
 Saturday Mornings LINK
 Doctor Merkury's Lab LINK
 Fantorical LINK
 The Lost and the Damned LINK
Colgar6 and the Infinite Legion of Toy Soldiers  LINK
 Miniature Mayhem LINK
 Azazel's Bits Box. LINK
 Dizbusters Gaming Ephemera LINK
Dead Lead Project LINK
Bob's Miniature Wargaming Blog LINK
Ann's Physical Culture Blog LINK

Sunday, 13 October 2019

Zomtober 2019 Week Two

Phew! Only just made it in time by the skin of my teeth - or, given the theme, maybe that should be "by the putrid flesh hanging off my rotting mandibles!"
I knew in advance that I'd have precious little free time this past week (apologies to everyone for neither commenting on your entries, nor replying to your comments - I'll be playing "catch-up" over the next few days!!), so I deliberately chose a 'splash & dash' candidate for this post.

A while ago I managed to acquire a small job-lot of 'Magic The Gathering - Arena of the Planeswalkers' starter sets, and this mini is the "Ghoul Vanguard" and is classed as a "Hero Creature - Zombie"


I used a razor saw to remove him from his oversized base and glued him to a standard 25mm round skirmish base before throwing some pigment in his general direction! (Not just because I was in a rush, but also the rather poor sculpt didn't really warrant an investment of time or effort)


So, another off beat Zed added to the horde and though he's destined for the fantasy collection, he might appear in an ATZ game as a Cos Player who met his demise during the zombie apocalypse while wearing his outfit at a convention!!

Sunday, 6 October 2019

Zomtober 2019 Week One

It really is amazing just how fast time flies! The fact is though, just as there are 'negative' effects caused by Tempus Fugiting (like weeks - nay, months slipping by without a blog update!), there's also 'positive' happenstances like the annual blog community event that is "Zomtober" (which is great for providing the initiative and inspiration to get something painted and posted!!)

For anyone unfamiliar with the event, the aim is to paint at least one zombie related miniature (a zombie or a zombie apocalypse survivor) and post the results of your labour on the Sunday of each week through the month of October.
There's a list of participating bloggers at the bottom of this post

Last year I painted the drocolich "Gravestorm" from the D&D Castle Ravenloft boardgame, and decided to use the actual Zombie Dragon from that game as my first entry for this year.


I'll be honest and admit that the choice was driven by how quickly I'd be able to get the beast done to a 'gaming standard' and make sure I got the ball rolling on time!


So, there we have it - Zomtober is underway, season 10 of The Walking Dead is about to start, and the Halloween themed party gigs are fast approaching. Have a spooktacular time everyone, and please make sure you check out the links below:~


Four Colour Super Minis. LINK
 Eclectic Gentleman Tabletop Gamer LINK
 Cheaphammer!! LINK
 Saturday Mornings LINK
 Doctor Merkury's Lab LINK
 Fantorical LINK
 The Lost and the Damned LINK
Colgar6 and the Infinite Legion of Toy Soldiers  LINK
 Miniature Mayhem LINK
 Azazel's Bits Box. LINK
 Dizbusters Gaming Ephemera LINK
The Wargames Addict LINK
Dead Lead Project LINK
Bob's Miniature Wargaming Blog LINK
Ann's Physical Culture Blog LINK

Wednesday, 21 August 2019

Touching Base(s)

"Touching Base"
It's been far too long since my last post here on the blog, I lay the blame partly on the fact that we've been incredibly busy during the height of the "festival season", and the rest lays at my own feet - I've had some hobby time, but have used the majority of it (not all, but more on that later *) to catch up on painting and modelling, which I don't reckon has really been 'blogworthy'.

"Touching Bases"
Having said that, I thought you might be interested in one of the projects though - basing material.
Before leaving the hobby many moons ago, the common method for basing minis was to glue them to pieces of thin plywood, and then texture them with Tetrion (a kind of polyfilla/sand mix) and then paint them (usually a green base coat followed by yellow drybrush). Immediately upon my return to gaming, I did exactly the same thing before realising how much things had changed!
Over time I tried to improve my basing technique, tryng to emulate what I saw in photo's and following youtube tutorials, but was never quite satisfied with my own results. Then Luke (of Lukes APS and Geek Gaming) released his "Base Ready" product line. A basing material with the sales pitch "glue it, dip it, done it"! I bought a 180ml tub of 'Wasteland Soil' and was over the moon with the results it gives - and would highly recommend the range cos 'it does exactly what it says on the tin'!.......

The only problem was that there's nothing in the Base Ready range that would "look right" both in a dungeon crawl and on a battlefield - and I didn't want to go down the route of rebasing my minis on clear bases, so it was thinking cap time, followed by some experimentation.
I ended up buying a huge 25 kilo bag of "2mm to Dust" granite which I put through a sieve (no, not the one from the kitchen, but a cheap one from Wilko that I bought for the job) and added a small quantity of very fine sand, a small amount of mid green sawdust flock and a darker green 2mm static grass. I just varied the quantities until I was happy with the mix.
Here's some recently painted minis based with the concoction.........


I went on to add a little dark green sponge flock, plus some larger "rocks" to one batch of the mix, with the intention of applying this to sabbot bases. This should allow me to form "units" from my individual dungeon crawl minis and field them in Dragon Rampant games..... and maybe "Song of Blades and Heroes, which I've been intending to take for a spin for a while now!

* The rest of the time?
After chatting to Stevie over on The Game Cupboard blog, and discovering just how much we share in common in our wonderful hobby, we hatched a cunning plan which would see us collaborating on a fantasy campaign project.
This has involved a fair amount of emailing, plus more modelling and painting in preparation of what's to come, and I'm delighted to say that this project is now underway, and if anyone would like to see just how Beska, Trebbelos, Krago and Pendora (from the previous post here) are now getting on in Waterdeep, you can find out here -  Foreigners in a strange land and my own "first post" has just been hosted too if you're interested in my foray into D&D 5e.
For anyone who hasn't already, I'd recommend visiting The Game Cupboard (either via the link above or click on the link in my 'Favourites' to the right of this post). While you're there, why not click the "Follow" button and keep up to date with our shenanigans??

Thanks muchly for visiting (and putting up with such a long break between posts), there's a game currently on the table, so a write up won't be far behind as I settle back into "business as usual" now the nights are drawing back in - blimey! it'll soon be Zomtober again!


Sunday, 7 July 2019

The Quest finale.

This tale picks up from here............The Quest continued.
The fight with the Carrion Crawler went well for the party, Beska (the MU) fired off a magic missile which hurt the creature, sending it scurrying up the left hand wall towards the ceiling before Trebbelos (the Elf) sent an arrow straight into its head! As soon as the monster crashed to the floor Krago (the Dwarf) laid into it with his battleaxe, finishing the the fight.

As soon as they regrouped, the adventurers set off back to the room containing the chest.
Beska and Krago decided provided the brains and brawn to tackle the chest, while Pendora (the Cleric) and Trebbelos checked the two other doors in the room.
Beska couldn't see any obvious "clever" ways to get the lid open, so signaled to Krago to try and smash it open - one flex of his muscles later and the Dwarf gave a grunt as he swung his axe, splintering the lid of the chest and giving them access to the contents.
The chest mainly held a stash of paperwork - signed contracts, business agreements and figure tallies (including lists of debtors and the amounts they owed). There was however a leather pouch containing what must be the best part of 5000gp worth of gems. "This will expenses" laughed Beska as he and the Dwarf went to check how the other two were doing with the doors.

Trebbelos could hear nothing behind his door, but neither could he open it. It was securely locked, and the metal construction looked as though it would resist their best efforts to break it open.
Pendora was having better luck though - all quiet behind this one, and it was unlocked!
The door opened to reveal a short corridor leading to an ascending flight of stairs.
Making their way to the top of the steps, their luck held, as the door facing them was also unlocked. Opening it an peering inside, they could only see an empty room with no further exits.
Deciding to enter the room to have a thorough look inside, the group were shocked when a howling Wight materialised in the room!
The immaterial creature aimed a vicious swipe at Trebbelos, who managed to dodge the blow while Krago tried to cleave its legs away with a swing of his axe - only to see the blade pass harmlessly through the apparitions appendiges.
Pendora raised her holy symbol before her and cried "Begone Foul Beast!" as she attempted to 'turn' the undead being. The Wight dissipated with a shrieking howl as it returned to the plane from which it had appeared. "Praise be to Sigmar", the trembling cleric uttered (she needed an 11 on 2D6 for the success!) as she kissed the holy relic.

Beska was sure there was more to this room than met the eye, he was also more than a little reluctant to retrace their steps yet again, so he instructed the party  to check the walls - "Look for anything, a loose stone, a tiny opening.... anything"
His hunch proved right, and it was he who found a secret door cleverly built into the wall opposite to where they'd entered the room!
Once a loose stone was pushed inwards to provide a hand hold, the door slid open sideways to reveal another, identically sized chamber. This one DID have a normal door in the far wall, while both side walls were lined with sarcophagi.

Having a good look around revealed nothing more than that all of the interred remains bore the same family name.
The door was once again unlocked, but this time as it was carefully cracked open, the adventurers eyes were assailed by bright sunlight!
Relieved to feel the kiss of fresh air on their skin, they stepped out blinking against the brightness from the crypt they'd just been standing in
and found themselves in a HUGE graveyard!
To the West, they could hear the unmistakable sounds of a city, so set off along the well tended pathways............ totally unaware of the intense malicious  gaze that followed them!
As they approached the sound of civilisation, they could see that the entire cemetry was surrounded by a wall, so they headed towards the nearest gateway......
....before stepping out of the tranquility of the graveyard and into the bustle of the street - where two members of the watch were just passing!
Beska cleared his throat - "Excuse me sirs, my companions and I are lost, could you tell us where we are?"
"Hmmph, we can that., since you've just left the City of the Dead by this particular gate, you are just off Sammerin's Street and are on the intersection of the North and Trades Wards."
"But of WHERE, and are we anywhere near The Empire??"
"This is the city of Waterdeep sir, but I'm afraid I know of no inn or tavern by that name."
Beska thanked the watchmen and quickly motioned to his companions to follow him off down the street, leaving the City Watch to their 'business' before arousing any suspicion......... but how could anyone think "The Empire" was the name of a drinking establishment - just how far away from home are they??
And with that thought, Beska, Pendora, Trebbelos and Krago set off to find themselves a tavern after their recent exploits, where they could find food, drink, and hopefully find out where in the world they are!

Quite late with this post, but hobby related doings have been ticking along splendidly - just not really "post-worthy" before this point. I DID have a draft treatise on where I thought I was going with my choice of rules - but the good folks over on The Game Cupboard blog are to thank for a re-think on that one, and this AAR is the result.
Many thanks for visiting, and your comments or critiques are as welcome as ever.

Friday, 21 June 2019

Out Of The Frying Pan

Catherine Emberton had instinctively reached for the kitchen knife when she heard the approaching men's voices - being a Catholic and having a husband away fighting for the King gave plenty of people around here two good reasons to wish her harm.
She opened the door of her remote cottage with the improvised weapon concealed behind her back, and was somewhat relieved to see the red sash worn by Lieutenant Hargreaves which marked him, and presumably his party, as Royalists. It was immediately obvious that the group of men had been in some sort of fight and one in particular was bleeding badly from a wound in his side, so Catherine ushered them straight into the kitchen and set a pan of water to boil.
Dr Hugo instructed Lieutenant Hargreaves and John Hart (the uninjured musketeer) to clear the kitchen table and lay the injured man upon it, and after binding two stout pieces of kindling to his own injured leg, he set about examining Jeremiah Wright's wound.
Catherine fussed around the cottage, doing what she could for the men, but turning a deaf ear to their jabbering about "witches" and "demons", presuming it to be some form of hysteria induced by the horrors of battle - all the same, she wished they wouldn't keep uttering such things under her roof!

Things did not look good for poor Jeremiah - he had been mauled by one of the barghests and had lost a lot of blood. Hogo cleaned the gaping wound as best he could before covering it with the linen cloth offered by goodwife Emberton before turning to the Lieutenant to suggest sending for a barber-surgeon.

Unknown to the refugees in the cottage, the witches had searched the battlefield looking for the bodies of those responsible killing Old Mother Bankes pet hellhound, "Josh" (an action which is recounted here for those who need to catch up: The Attack On Arithdale ), to make sure their revenge was complete.
Old Mother Bankes recognised the gruesome remains of Captain Jessop, who had led the attack, but there was no sign of the apothecary who had accompanied him - and she had definitely seen him present on Skag Moor, leading the village idiots from All Hallows!
Determined to make sure no-one had got away unpunished, the witch set her remaining pet "Rogue" on the scent as she and Aggie Stone walked from the village outskirts back to the moor, and sure enough, he picked up a blood trail!!
Following the scent, Rogue led the witches (and three nocterlinger Aggie had instructed to follow them) to the cottage.
Aggie Stone took one of the nocterlinger  towards the rear of the building, while Old Mother Bankes ordered the remaining pair and Rogue to attack to front door.
Fortunately, Lieutenant Hargreaves raised the alarm when he espied their approach,
John Hart, his musket already primed, quickly lit his match in the kitchen fire and stepped outside, taking a quick shot at the slavering beast.
John just had time to see his shot miss the mark before the hellhound was upon him and he was knocked to the ground with his throat torn open.
Hugo fired his pistol through the front window and took down one of the nocterlinger, and Hargreaves fired through the side window towards Aggie and the other fiend but missed.
Rogue bounded through the open door and into the cottage, biting and tearing in a killing rage as Old Mother Bankes urged him on to avenge his "brother". The interior of the cottage resounded with the shouts of desperation, the screams of terror and finally, the silence of death.
The witches searched the cottage and confirmed that the plague doctor was dead and were now happy that Josh was avenged. The soldiers had obviously helped him to escape from the moor and had thus sealed their fate. As for the woman they found in the bedroom who had died clutching her previously oh-so-carefully hidden rosary, Aggie and Old Mother Bankes merely assumed that she was the owner of the cottage and probably related to one of the soldiers and therefore deserved her fate.
The bodies of the dead musketeer and nocterlinger were bundled into the building before it was set ablaze and the witches made their return to Ladygate, to rejoin the rest of the coven - just in time for their Litha celebrations.

A bit of a short, sharp, bloody action I'm afraid - the identity of  Catherine Emberton was decided by drawing up a list of ten possibilities and rolling a d10, the witches had a percentage chance of realising Doctor Hugo was missing from the moor and then a further percentage chance of tracking him. The actual skirmish was fought using Ganesha Games "Fear and Faith" rules.
Many thanks for reading, and as always your comments and questions are very welcome - I hope you have an enjoyable Summer Solstice, and don't get caught up in any of the mischief if you're in the vicinity of Ladygate!!