As the nearest zombie tried to get past the back of the pickup, Hannah rained a flurry of blows around its head and shoulders
As this was going on, the zed approaching across the intersection was being targeted from across the street,
Up in the apartment, Travis saw his sister fall from view and assumed the worst!
Sarah tried to help, but couldn't get a clear shot as Dwayne started flailing away with his knife,
Footnote: I had to quickly knock up stats for Sarah's bow (I didn't realise before I started playing that they're not covered in the ATZ:FFO rules) and simply increased the "impact value" of the crossbow example by one - I'd be more than interested in hearing how anyone else handles them in the game, a quick google on the interweb came up empty.
I also "fudged" a couple of the rules - first off, the cops arrival. To 'improve' solo play, instead of them arriving in a set number of turns after the gunshots, I used an increasing chance of them turning up after the prescribed number of turns. In this instance it was two turns (in the rules) and they'd arrive on a six - then a 5 or 6 the following turn, 4, 5 or 6 the turn after etc until they did show up. The uncertainty of their arrival time helps rule out any "gamesmanship".
Secondly I increased the distance for the "See The Feast" test from 6inches to the standard move distance of 8inches, which just seemed more "realistic" to me at the time if you're that close, you're close enough!
I thoroughly enjoyed playing through this encounter and am now even more hooked on the game than ever, I just hope you've enjoyed reading through the write-up enough to come back and see how the team get on from here!