Day Two Clarendon
Brad and Hannah had taken turns driving through the night and had got around Amarillo without incident by staying on the minor roads.
A sign told them a gas station and diner were up ahead on the outskirts of Clarendon, so keeping the tank topped up seemed a good plan, as well as possibly grabbing a cooked breakfast, coffee, and maybe more information on what the hell's happening (Brad was confident that "the authorities" wouldn't waste any time getting the situation under control - whatever it was), so he prepared to pull over onto the forecourt.........
The RV was set to enter from the west, and PEF's were promisingly placed in sectors 2, 4 and 5 as per the photo. Then the "fun" started (have I done this right????)
The group drove onto the table and so I rolled for generating zombies. It's a rural area, so there'd be 1/2D6 per character - but there's also the engine noise of the RV, which adds another 6D6 (halved because of the encounter rating)
I placed them using a D12 and the "clock face", and ended up with a couple behind the RV, one to the left and right, and a mini horde to the front!
All three PEF's failed to activate, so we don't know if there's any help around or not - Brad passed the "brown pants" test and aimed the RV straight up the road!
The zombies were real though, and they started moving in.
.. it must have been 'just a shadow' he said as they drove off down the road towards Childress.
It looks like things are going to be tougher for the pair than I thought - especially if I've understood the rules correctly regarding generating zombies during week one.
I'm off for another read of the book before the next encounter on this road trip on the way to trying to find Hannah's brother Travis in Wichita Falls!
Thanks for reading, and comments most welcome (especially if you know ATZ:FFO better than me!)