Thursday 9 April 2020

The Battle of Corona - Part 1

The Emperor Mordred has swept across the peninsular at the head of his Ferach army, soundly defeating the Dark Elves of Catalucia and their allies, the Goblins of Al-Garvey and the Orcs of Albion.
Lieutenant General Sir Jon Morr now leads the Orcs are in a desperate race to reach the port of Corona ahead of  Marshal General Sault, and escape back to Albion aboard ships of the Britorc navy.
Black Bob Crowfoot commands the Light Brigade and is tasked to cover the movements of Morr's army during their retreat. This results them engaging the Ferach in small rearguard clashes, and what follows is a report of one such clash which takes place just north of the town of Elvira.

Corporal 'Clubber' Fang is in charge of a section of Orcs made up of members of the light company, 67th South Mordor Foot and three Chosen Orcs of the 105th Rifles. The section has been tasked with a scouting mission as far as the road which runs across the base of 'The Heights of Penasquido', and it is here that they encounter Ferach skirmishers (of the 2eme Regt de Ligne and 4er Voltigeur), probing towards Elvira.
I'm using "Song of Drums and Shakos", and the terrain was generated by the rules. Initial deployment was done quite simply with a D3 for left, centre, right for each of the four 'elements'.
Clubber Fang leads fellow Orcs of the 67th South Mordor, while the Chosen Orcs clear the buildings on his right flank.
A sporadic firefight develops, as Capitaine Alex Crement deployed behind the roadside fence line while the voltigeur attempt to outflank the Orcs - unaware of the Rifles in the buildings now behind them!
The position looked like becoming a stand-off since Clubber seemed frozen to the spot, continually failing activation rolls and unable to get around the cottage and co-ordinate the action. However - the Rifles were now taking up fire positions.
An aimed shot from an upper story window.....
..... and the first of the Voltigeur falls!
The Voltigeurs were unable to react fast enough to correct their error and only two of their number managed to retreat to the safety of cover, and from there, retreat to their own lines as Capitaine Alex Crement signals the retreat.
Both sections returned to their parent units with the same information - "Contact with the enemy has been made, so the main forces must be nearby. Prepare for a major engagement!"

An "overview" rather than a blow-by-blow account of a fun game, where the action unfolded at a pace which outran my note taking!

The "Song Of" series of games are very much based around their activation system, where players choose to roll between one and three dice against the figure's 'Quality' - each dice passing the 'Q' value allows one action BUT if two or more failures are rolled, the turn ends and play passes to the opposition.
A simple solo mechanic is to roll three different coloured D6 and a D3. The three colours always represent "choices" (in my case, green = 1st choice, yellow = 2nd and red = third).
Here's the result of one of Clubber's rolls, and the D3 indicates the "choice" was two dice, so the green and yellow count but the red is discarded. (The result was two failures...... again!)

Many apologies to the original artist for doctoring his map of this part of Valon, the port was named Korunna, but under the current circumstances I just couldn't help myself!
Does the Army of Albion escape? Will King Gorge, son of Gorge, son of Gorge be happy?  Please tune in for part two, which I'll post as soon as I've discovered the answers to those very questions!

Stay at home, Save lives and Solo wargame, and if you feel inclined to leave me a comment  or question I'll be only too happy to hear from you during this period of lonely isolation.


 


 

16 comments:

  1. A simple and sound solo mechanic for the Songs system. Noted down and will definitely be used if needed.

    Reminds me that I've some Dwarves of Krautia that belong to the AA Napoleonique setting up in my attic. Jagers and Landwehr. I did try my hand at Flintloque when it first came out, and watched a game of Deadloque at the York Wargames Society during my one and only visit (too far away for a schoolboy at the time). But I do still like the AA fantasy Napoleonic line.

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    1. Hiya Roy, those Dwarves will give you a flying start if you ever want to play "The Great Bier War" scenarios :-)
      The Flintloque minis have a quirky appeal to them, and they're ideal for painting up some "Napoleonics" without ANY fear of getting the facing colours wrong, or having the wrong number of buttons on the guards tunics!

      Nothing wrong with the actual Elintloque rules (and they have a free download "solo" mod), but obviously you can use the figures with any black powder era rules (and there's a Flintloque supplement for THW's "95th" available on the interweb). I just like the simplicity of Ganesha Games rules, which are easy to learn (it must be an age related thing!), and give a quick game.

      There's another commonly used solo mechanic for the Songs rules, which I've previously read and disregarded - I'll probably give it a test drive in the near future and let you know how it goes :-)

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  2. Thanks for the after action report. It's always great to see Flintloque figures in action.

    I've been playing around with the idea of a Loque solo game for a while now and this might have just given me the push to get something done.

    Tony

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    1. Hi Tony, you're VERY welcome - I've just checked your blog and will be "following" from now on. Inspirational stuff indeed! :-)

      "Loque down" would actually be the perfect time to visit Valon for a little entertainment and distraction (it would be an ideal title for a blog post too [hint hint])
      The extra time at home that during these current unfortunate circumstances have allowed me to bring forward several projects that have been in the pipeline for AGES!

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  3. Great stuff Greg good to see you keeping the cameras rolling :)

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    1. Cheers Frank. I'm more often than not apologising for "late" posts due to lack of time, so it would be VERY remiss of me not to take advantage of the isolation measures :-)

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  4. So good Greg, loved this. Have been indulging in the Sharpe audio books since the lockdown and so this brought a wry smile to my face.

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    1. Many thanks Michael - LOTS of "Sharpe" influence in my own take on Flintloque, along with a pinch of "Temeraire", "Iron Elves" and "Jonathan Strange & Mr Norrell" for flavor. Highly recommended reads BTW if you've not already discovered them:-)

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  5. Well done getting a game in ab=nd even if it was a solo game, I can sense the excitement generated.
    I like the simple terrain you've used, quick and obvious as to what everything is without it being completely dull.
    Not a big fan of Flintloque (i don;t see the point replacing one type of figure with another tbh), though it;s pribably a must for fantasy enthusiasts !

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    1. Cheers Joe, the terrain was definitely "Old Skool" - which I understand is a trend nowadays, but in my case it's because I'm old, and started wargaming when I was at SCHOOL (and we learned to spell correctly) :-)

      "Flintloque" (and the whole "Imagi-nations" thing) is quite a 'Marmite' subject, all down to personal taste, but having a free hand when it comes to uniform accuracy is one of its appeals for me.

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  6. That's very entertaining. Sharpe with Orcs and Napoleon with just the tiny essence of Army Men blues.. or Greens and Reds. An altogether unusual take on what looks like a completely engrossing project. I've seen many take up Flintloque but beyond buying too any figures, painting a few, then the game itself never seeing finished light of day ever again, I`ve never seen it taken to the table and played in this way. That in itself it very exciting.

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    1. Many thanks Miss T, and great to hear from you :-)
      "...then the game itself never seeing finished light of day" I'll sheepishly hold my hand up and admit that I've done that myself (TWICE), but NEVER fully shook off the temptation that these quirky 'Imagi-Nations' minis possess. It was inevitable that I'd finally get around to running a campaign with them, and always on the lookout for 'positives', this enforced free time at home has provided the perfect opportunity to get stuff painted, rules sorted, campaign details sketched out, and games on the table :-)
      Of course, I can't help tinkering with stuff, so there'll more than likely be things appearing that aren't in the official Flintloque canon!
      Of course, all hangs in the balance now - if the Orcs don't manage to evacuate, Mordred will have won before the campaign gets started :o)

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  7. Goodness, where does the time go, I saw you had a post but couldn't read it at the time, but it seems like yesterday rather than a week ago.
    Nice little action, I'm in the Flintloque! What! Section of the readership, but I can happily look beyond that to Black Bob and the Spanish campaign. I saw you have a big battle that I'm just going to read.

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    1. I've noticed that the lock down is doing strange things to the passage of time John. It seems to drag like pouring treacle in the winter, and then before you know it days have just evaporated like beer in mid summer!
      When you say "Flintloque! What!", is that in a "WHAT?" kind of way, or "WHY?"? I know it's not everyone's cuppa, but I can't resist the 'Old Skool' charm of the sculpts and painting 'Napoleonics' without the burden of historical accuracy is liberating :-)
      It'll also give me the opportunity to join you nautical types when I dig out my fantasy fleets!

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    2. Ha, it's both a what and a why but not with any serious WHAT OR WHY. The fleets sound interesting, are they gas powered by any chance. :)

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    3. "are they gas powered" - "age of sail"ish :-)
      I was lucky enough to find a copy of Games Workshop's 'Dread Fleet' in a local charity shop. Obviously wasn't going to turn my nose up at shelling out a fiver for a bumper box of goodies, and now I've found the perfect use for 'em :-)

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