Thursday 28 June 2018

"Rescue"

The last of the six scenarios from the Test of Honour "Battle Guide", and here's the briefing given to Tanjiro...
Grateful for your protection, the geisha spy has revealed the whereabouts of your brother, held prisoner by the enemy clan.
You set out to make your rescue attempt, though your thoughts linger on the brave woman who helped you.
With the information she passed on, you are able to approach the location undetected, now is the moment to launch your attack.

Recruitment limit: 24 points.
The Mori clan deploys 12 points of warriors, including Yoshihito, anywhere on the table. The remaining warriors are left off-table as reinforcements. They may enter (after a successful "Test Of Wits") from any table edge other than the one Takeda choose for deployment.
The Takeda clan choose which table edge to enter from and deploy within 3" of that edge.
Takeda will draw the first token.
The Takeda must find the captive and escort him off the deployment table edge to win the game, Mori claim victory if both Takeda samurai are cut down before a successful rescue.

This was the toughest of the scenarios as far as solo play goes - especially selecting the forces to maintain a balance. In the end, I opted to create three different "orders of battle" for the each of the clans and chose two randomly.
Here's the initial set up.....
Yoshihito was deployed in the courtyard, seen here briefing the yumi (bow) and their ko gashira (sergeant). A lone yari (spear) armed ashigaru stands guard at the entrance.
The loyal samurai Muratagi Kozui, ko gashira Tamaki Jiro plus 3 more ashigaru armed with yari and a unit of loyal  yumi formed the off-table reserve.
The Takeda samurai, Murayama Tanjiro and Yoshihara Suzu approached directly along the track, flanked by their ashigaru - yari ko gashira plus two units of yari, and yumi ko gashira plus three individual yumi armed ashigaru.
Tanjiro knew he would have to act quickly to find and rescue his brother before the Mori reinforcements could arrive and add their numbers to the fight......
.......and advanced directly, ignoring the ineffectual shooting from the Mori yumi, and cut down the guard at the entry to the compound. The first of the Mori reinforcements (Kozue and Jiro) arrived on the Takeda right flank, and the ko gashira took the nearest unit of yari to deal with them.
Meanwhile, Tanjiro pushed on and clashed with his arch rival Yoshihito. The Mori samurai blocked and then launched a blistering counter attack, cutting down his opponent before receiving a light wound from a Takeda archer.
The situation at end of turn one.
Seeing his leader fall, Suzu (a "Wise Samuarai" according to his stat card) leapt over the fence and put the bulk of Takeda yari troops between himself and the enemy bowfire. Yoshihito meanwhile, crossed the hedge to assist the flank attack but came up against stubborn resistance from one of the enemy yumi armed ashigaru who continually dodged his attacks.
A single Mori spearman arrived and joined the flank attack, slowly forcing the Takeda yari group back, their ko gashira falling back to the line of the hedge, intending to block the gap in case fresh Mori reinforcements arrived and attempted to attack the Takeda rear.
The situation at the end of turn two.
The Takeda yari group was taking heavy casualties and Yoshihito had finally cut down the brave ashigaru archer (taking another light wound from the yumi shooting at him from the roadway), as Suzu made his way around the back of the house - wisely seeking cover?
After a series of bitter attacks and counters, it was the beginning of the end for the Takeda right flank...
.....but still the remaining ashigaru spearman launched a last-ditch charge against the enemy bowmen in the courtyard.......
 .....as Yoshihito charged the man who had just wounded him!
The Takeda ko gashira failed his "Test Of Honour" for seeing his compatriot cut down, and retreated (off the table) to his shame.
Out of sight of the majority of the action, Suzu had made his way through the house and was about to attempt the rescue....... 
...completely unaware that the rest of his buntai were virtually finished, and the Mori warriors were no longer "distracted" by events outside the courtyard.
The situation at the end of turn three.
As Suzu prepared to dash out and seize the nearest captive, the yumi armed group and the ko gashira were knocking arrows to strings.
A hail of arrows found their mark, and Suzu was cut down before he could set foot outside the doorway, and with him fell any hope of a final victory for the Takeda in this campaign.
The final situation.
The fight had gone terribly for the Takeda - Tanjiro's headstrong heroics as he tried to free his brother was a mistake, though last time the two samurai leaders met in a duel it raged on for quite a while and kept Yoshihito out of the main fight for a significant length of time.
The initial deployment saw the Takeda with a 2-1 advantage, but given the fact they were attacking a "defended position" perhaps the accepted military wisdom of a 3-1 superiority would have been a better decision.

Only half of the Mori reinforcements arrived before the end of the battle, but Kozue, Jiro and the single ashigaru spearman played a significant role by appearing early and effectively pinned the Takeda right flank, slowing the advance to the objective.
On reflection, this scenario was heavily weighted in favour of the captors - I could see very little chance of Yoshihito's men reaching the captives, "searching them" (passing a test of wits) to find the missing brother, and escorting the prisoner back off the original point of entry.

Still, it was yet another action packed and enjoyable game, and the result provides plenty of "plot seeds" for future games..................... Tanjiro and Yoshihito will meet again on the field of combat!
(But after a personal "review" of Test Of Honour, and when the 'heatwave' has finished)

Domo arigato for visiting and reading, and as ever, your comments and queries are invited.
Genki de!

22 comments:

  1. Another enjoyable AAR Greg, scenarios like this one I find the most interesting as it reflects real life more, you never here of two armies sending each other messages before battle organising how many warriors they will be bringing to make it balanced !
    As with any rescue mission a lot of luck is needed as this great report showed, hope when you do your own games we see some more unbalanced scenarios

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    1. many thanks Dave, and I totally agree with you that "balanced forces" are really only an abstract feature of "competition gaming" - I'm certainly not a big fan of them, but can understand why they've been used for this series of 'introductory' games.
      They'll be a thing of the past from here on :-)

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  2. I totally agree with what Dave said. Unbalanced scenarios better reflect real life. Nevertheless this has been a very interesting campaign to read about and I'm certain this would be a game I'd very much enjoy playing and refereeing, if only I didn't have so many other projects I'm committed to. I look forward to seeing more of your TOH batreps.

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    1. Thankyou Bryan, and fear not - there'll be plenty more to come, but having worked through the "Battle Guide" I'll take a short breather from the Sengoku Jidai while I give some attention to a few of my own 'neglected' projects ;-)

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    1. Cheers Simon :-)
      It was yet another enjoyable game using Test Of Honour, but I'll still give the other rules in my collection a spin now I've got the collection of minis and terrain off the ground.

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  4. A brutal encounter that Kurosawa would have been proud of.

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    1. Cheers Michael - I'm currently rummaging through my dvd collection to find all my old samurai movies :-)
      (Purely for research of course!)

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  5. The definitive guide to "Test Of Honour" continues, Greg, - Undoubtedly the one-stop-shop for this game :-)

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    1. Thanks Simon, I hope I haven't "over obsessed" about the game while serialising the contents of the Battle Guide ;-)
      Time for a breather and change of genres before the next push, but not before a quick roundup of my thoughts on the game.

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  6. I do think the Takeda were really up against it as soon as that flank attack went in, distracting them from their main objective.
    I do think though that try as you may to play both sides fairly it's an impossible task. (You did well though with multiple OOB etc)
    I reckon it's a good scenario that probably deserves another outing (best out of three?).

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    1. I think you're right about the flank attack Joe - even if it had been repulsed, it pinned the Takeda advance for those critical opening phases.
      I might well revisit the scenario in the future, just to see if the attacker CAN win. It would be similar to a Tsume Shogi problem :-)
      (Shogi is the Japanese chess variant, and Tsume Shogi are practice problems)

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    2. I would like to see a replay. And I was an avid fan of Shogi and played it many times in my youth, but now (thanks to you) I have to search my bookshelves for the damn book on it.

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    3. I shall "make it so" sir, and sorry about sending you off on a search - but at the same time it's great to hear you're a fellow Shogi player! :-)
      If ever you fancy a game via email (or blog??) just let me know :-)

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  7. Great movie to finish off with Greg :) balance only counts if two people are playing competitively other then that just think of it as a greater challenge & if successful then even greater honor is gained.

    As a certain captain once said, I don't believe in the no win situation :)

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    1. Many thanks Frank, and I totally agree with your comment about "balance", and as for 'competitive wargaming' - I tried it once and didn't like it :-(
      Each to their own, but I'd rather have FUN!

      That sounds like a quote from a very Enterprising fellow ;-)

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  8. Another great report dude and a fitting finale! Very climatic and very timely as my Bushido buzz is returning

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    1. Cheers Andy!
      Seeing the latest addition to your Temple of Ro-Kan warband (and especially the up-dated "group shot") had me hoping there'd be more to come from dGG :-)

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  9. Hi Greg - just catching up and yet again another interesting and thought provoking scenario and game. I was rooting for Suza but he didn't really stand a chance against so many enemy, maybe he would have been The Wiser Samurai if he had retreated to plan another rescue.
    Fully agree with everyone else's comments on balanced forces, but even though these signature games were balanced forces it doesn't appear to have had much of an impact on the game or your telling of it.

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    1. Many thanks John :-)
      It was a tough decision when it came to Suza's actions in the game. Earlier he shown restraint (or common sense!) by not following Tanjiro's headlong rush towards the enemy, and later by moving into cover from the Mori bowmen. Once Tanjiro had been cut down, he had decide between retreating (which might be seen as cowardice), or attempting a 'heroic' (read 'almost certainly suicidal') rescue.
      Since it was the last game in the series, I went with the latter, in true "Chanbara" movie style. The blood pooling out onto the veranda as our would-be-hero lay in the doorway looking like a human pincushion provided a fitting cut scene ;-)

      I think we're all in agreement about the "balanced forces" isssue, and now the printed scenarios are finished they're a thing of the past :-)

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  10. This set of posts has opened up a whole new area of what was unknown to me. Sure I enjoyed The Samurai series on TV but had never war gamed it. It's a nice change to see characters getting sliced and diced instead of blown away for a change. lol Definitely has perked my interest, and cheers for that.

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    1. Cheers SW - it's nice to have been able to 'spread the word' ;-)
      The samurai code of "Bushido" is just perfect for us wargamers, and it's no accident that some of the best Wild West movies were adaptations of Japanese "Chanbara" films :-)

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