Day Four - part two
Before we continue, apologies for some of the dodgy photo's in this AAR, but thanks to "real life CARP (anag)" I've been playing through game turns at ridiculous times, and in some, the low light has affected the quality (I will get some better lighting sorted to prevent this happening in the future!).
Now, where were we?...........
Brad borrowed the fire axe and told the other guys to follow him while the girls kept an eye on things outside.
Maybe they were just tired after a four day continual shift - at least they'd obeyed the instruction to leave the siren off!
This is how I handled "the gate" - based on the ATZ:FFO rules for barricaded doors and building defence values. I wanted something that kinda reflected the oft repeated scene in movies where the weight of the horde is brought to bear on a fence etc, and add uncertainty to solo play.
It seemed to work well enough.
Finally, here's some recently painted zombies, some of which appeared in the encounter (and a survivor who definitely didn't). They were the last four from "The Last Night On Earth" boardgame (Hasslefree survivor) and they were put in the 'zed box' when I finished 'em and pulled out during the game for their debut before I posted the 'zed tally' photo - 95 now and the 'painting in threes' idea straight out of the window!
Thanks for calling by, and I hope "y'all come back real soon y'here" if only to read what happens next, which I'll document as soon as I find out myself!